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Subject: Re: CM8000 Time Issues

Author: John Merlino

Date: 14:10:18 12/01/00

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On December 01, 2000 at 13:06:11, James T. Walker wrote:

>On December 01, 2000 at 00:22:04, John Merlino wrote:
>
>>Here's the scoop for all of you who have noticed/complained/been concerned about
>>how CM8000 is using its time.
>>
>>1) There WAS a bug in the implementation of the "Seconds per Move" time control.
>>It has already been fixed and will be included in the patch.
>>
>>2) There IS a bug in the implementation of the "Moves per Minutes" time control.
>>The development team is currently attempting to fix it and is certain that a fix
>>will be in the patch.
>>
>>Both of these bugs were on the GUI side and are NOT believed to have anything to
>>do with Johan's engine.
>>
>>3) The minimum setting for the Hourglass time control was raised to 30 seconds.
>>The old minimum of 5 seconds was just too ludicrous.
>>
>>4) The documentation refers to the old "Equal Time" time control which existed
>>in CM7000 and before. This time control was removed for CM8000 and does not
>>exist in the program.
>>
>>Those of you who have mentioned problems with the Fischer or "Minutes per game"
>>time controls are mistaken. The development team is 110% confident that these
>>time controls are accurate.
>>
>>Can't wait to hear your comments..... ;-)
>>
>>jm
>
>Hello John,
>Of course I believe what you say.  I tend to agree that the Fischer or Mim/game
>are not a bug.  However I must say that the use of time by ChessMaster on those
>levels is very conservative.  If I was looking for something wrong I would look
>at the "Pondering" time.  I think ChessMaster is not giving itself enough credit
>for correctly predicting the opponents moves. In fact it looks like it's not
>taking any credit for this.  It will be a very nice program when the
>exterminators are finished.
>Jim

What exactly do you mean when you say "not giving itself enough credit for
correctly predicting opponent's moves"? I would like to be precise before
bringing this up to the development team, and I'm not sure what you are talking
about.

jm



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