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Subject: Re: CM8000 Time Issues

Author: Jason Williamson

Date: 00:00:28 12/02/00

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On December 01, 2000 at 17:05:28, David Dahlem wrote:

>
>On December 01, 2000 at 00:22:04, John Merlino wrote:
>
>>Here's the scoop for all of you who have noticed/complained/been concerned about
>>how CM8000 is using its time.
>>
>>1) There WAS a bug in the implementation of the "Seconds per Move" time control.
>>It has already been fixed and will be included in the patch.
>>
>>2) There IS a bug in the implementation of the "Moves per Minutes" time control.
>>The development team is currently attempting to fix it and is certain that a fix
>>will be in the patch.
>>
>>Both of these bugs were on the GUI side and are NOT believed to have anything to
>>do with Johan's engine.
>>
>>3) The minimum setting for the Hourglass time control was raised to 30 seconds.
>>The old minimum of 5 seconds was just too ludicrous.
>>
>>4) The documentation refers to the old "Equal Time" time control which existed
>>in CM7000 and before. This time control was removed for CM8000 and does not
>>exist in the program.
>>
>>Those of you who have mentioned problems with the Fischer or "Minutes per game"
>>time controls are mistaken. The development team is 110% confident that these
>>time controls are accurate.
>>
>>Can't wait to hear your comments..... ;-)
>>
>>jm
>
>Regarding time issues, I have noticed that the Winboard personalities do not
>seem to use the clock as they do in Winboard. They just seem to ignore the clock
>and lose on time. This does not happen in Winboard.
>
>Dave

I do not have that problem at all.  :)





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