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Subject: Re: CM8000 opening book creation

Author: Jason Williamson

Date: 12:30:34 12/04/00

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On December 03, 2000 at 14:55:01, John Merlino wrote:

>On December 03, 2000 at 11:23:19, David Dahlem wrote:
>
>>
>>On December 02, 2000 at 21:09:58, John Merlino wrote:
>>
>>>On December 02, 2000 at 18:23:02, David Dahlem wrote:
>>>
>>>>I have been trying to create an opening book by importing a pgn file. Every
>>>>attempt has resulted in this message - "import error: an error occurred
>>>>importing the pgn file". Has anyone else tried to import pgn files into an
>>>>opening book in CM8000? Does the pgn file have to be free of commentary and/or
>>>>variations?
>>>>
>>>>Dave
>>>
>>>If you think the PGN file is completely free of errors, then E-mail me the file
>>>and I'll pass it on to the development team. Does the error message give you any
>>>indication of WHERE in the file the error occurred, or WHAT the error is?
>>>
>>>jm
>>
>>I decided to try a little test. I thought maybe the problem was with the size of
>>the pgn file so i created some with only 100 games. These were imported without
>>an error message. Then i tried a pgn file with 500 games and got the error
>>message. So it appears the problem with CM8000 importing pgn files into the
>>opening book is with file size. Unless someone wanted to take a large amount of
>>time splitting a large pgn file into very small ones, the import pgn into CM8000
>>opening book is worthless, unless this is addressed in the patch.
>>
>>Dave
>
>It is possible that the number of games is the problem, but I know for a fact
>that I have used it to import PGN files with more than 3,000 games. However, the
>one factor is HOW MANY DIFFERENT OPENINGS are in the PGN file. The more
>disparate the openings, the bigger the opening book will be, and the opening
>book format can only handle a certain number of moves. Since the default depth
>is either 30 or 40 plies (can't remember), this could cause a problem. In other
>words, you can import more games if the games all use the same family of
>openings.
>
>I do know that the patch is going to address this SOMEWHAT by giving the user
>many importing options, such as the depth of the book, what criteria to set the
>frequency of the moves, etc. Hopefully, this will "solve" the problem.
>
>jm

Oh, are you telling me that the opening book creator is limited in the number of
lines that it can use?  Thats pretty sad.  I wanted to create a massive opening
book from my large pgn.  Yace uses an opening book that is built from a 600 meg
PGN file.  Crafty uses an opening book built from a 1.2 GIG pgn.  In both those
cases though they use extensive pruning of the moves out, and do not store the
whole game of course.

JW




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