Author: Tony Werten
Date: 00:35:25 12/06/00
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On December 05, 2000 at 22:38:54, michael mayfield wrote: >I am not a programmer so I am not expecting a very technical answer. I was just >wondering if a programmer has to sacrifice anything in his engine if he wants to >make it compatible with winboard. By sacrifice I means things such as >knowledge, strength, speed, or anything else that the programmer would like to >put into the engine. No. I spend less than 1 ms to translate the move I normally send to my own board in a winboard way. Maybe another ms to test if there is any input coming from winboard ( beside the ms I spend to check if somebody entered a move the normal way ) but that's a low priority thread so nothing heavy. Tony > >Thanks
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