Author: Robert Hyatt
Date: 13:12:46 12/06/00
Go up one level in this thread
On December 06, 2000 at 15:52:47, David Rasmussen wrote: >On December 06, 2000 at 14:02:55, Scott Gasch wrote: > >>>Even more important... as you stomp down the pv path, don't forget to >>>increment the depth just as you would for a real search down that path. >>>IE checks, recaptures, etc... and as you go a ply deeper, decrement >>>depth accordingly. >>> >>>Otherwise you will have _lots_ of fun debugging. >> >>Actually right now in StuffPV I am saving PV nodes in the hash with an EXACT >>hash entry and the score returned by Search but with a depth of zero IF the node >>already in the hash at that position is not the PV node (i.e. it got clobbered). >> >>I know that someday I need to correct this and make the depth into search_depth >>- ply + extensions or whatever... but for now the goal for right now is just to >>get these moves ordered first and back in the hash. >> >>Thanks, >>Scott > >If Bob means the same thing as you, then I'm confused. Because he doesn't do >that in Crafty. Correct me if I'm wrong. I store 0 for the draft in crafty for _all_ PV nodes. I was answering the question based on how I would store a _real_ draft for PV nodes. I don't see any benefit to doing this...
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