Author: Moritz Berger
Date: 04:42:39 01/19/98
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On January 19, 1998 at 00:05:42, Robert Hyatt wrote: >Here's an interesting test position. This happened in a game on ICC >tonite between Crafty and a human player (actually Halcion running >Crafty if you try to find the game.) > >In this position, Bxe7 seems pretty natural, tactically. See if your >program can find out in time that it is bad. This was a blitz game >and Crafty didn't. Bxe7 fails to Nc4, although Crafty sees the entire >line almost instantly, there is a tiny flaw at the end that makes this >fall apart completely. > >here's the fen: > >2r3k/ppq1ppbp/3nb1p1/4p1B1/6P1/1NP2P2/PP1Q3P/K2R3R w - - > >to avoid losing this game, you'd have to play this in 10 seconds or >so, as it was a 5 0 game I believe... I certainly can't do it... Fritz 5 (P233 MMX): also likes Bxe7 ... until 14s: Rhe1 -0.06 10/27 25s: Rhe1 0.19 10/20 48s: h4 0.22 10/30 139s: h4 0.03 11/36 153s: Rhe1 0.13 11/36 Hiarcs 6/Fritz engine (P233 MMX): h4 after 1s, never considers Bxe7 Qf2 after 141s (Qf2 a5 h4 b5 h5 a4 h6 axb3 hxg7 Kxg7) += 0.65 Junior 4.6beta (P233 MMX): 2s: Bxe7 8s: Bxe7 += 0.81 12 semiply 22s: Bxe7 += 0.81 13 semiply 114s: Bxe7 += 0.00 14 semiply Bxe7 Nc4 Qd8+ Rd8+ Bf8 Rxf8+ Kg7 Re8 Qc6 Bf8+ Kf6 Nc5 Qxf3 210s: h4 += 0.60 14 semiply h4 a5 Nc1 f6 Be3 Qc6 Rhf1 b5 Nd3
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