Author: David Dahlem
Date: 14:39:57 12/07/00
Go up one level in this thread
On December 06, 2000 at 17:04:15, John Merlino wrote: >The development tells me that they are now confident that all time control >issues have been fixed and will be available in the patch (due out in about six >weeks). For those of you who are curious, here are the timing results of 13 >games played against Crafty 17.13 at 40/120 (time left is in H:MM and Moves are >for each side): > >CMColor Result CMTimeLeft CrTimeLeft Moves > W 1-0 1:45 1:30 55 > B 0-1 1:38 0:49 62 > W 1-0 2:37 2:04 83 > B 1-0 2:43 2:21 82 <--- > W 1/2 4:12 3:02 142 <--- > B 1/2 1:41 1:26 60 > W 1-0 0:56 0:26 35 > B 0-1 1:19 1:22 56 > W 1/2 1:43 1:41 133 > B 1-0 1:24 2:02 65 > W 1-0 0:52 0:35 69 > B 0-1 0:08 0:03 78 > W 0-1 1:45 1:29 218 > >It is apparent, from the way that the CM has been behaving for those of you who >have been using the moves/minutes time control, that the above represents a far >better time usage (although the 4th and 5th games, as highlighted above, show >that, perhaps, The King is probably still a bit conservative, at least compared >to Crafty). > >The "seconds per move" time control now uses the "st" command, rather than >attempting to fudge it like it did in previous versions of Chessmaster. This is >now bug-free as well. > >Other items that have been fixed: > >-- Some machines would hang (or appear to hang) if sound failed to initialize >for some reason. This has been fixed and appeared to be more likely to occur on >Win2K machines. >-- Fixed a bug that would cause the mentor engine to restart thinking about a >position if the Visual Thinking or Thinking Lines window was opened, even if the >mentor engine had already been thinking about the position and sending its >output to another window. >-- Added a "Copy Contents" context menuitem to the "Thinking Lines" window. >Whenever any checkbox in this dialog is selected, you can now right-click on >any "best line" window (the one that has a "Score" column), and one of the menu >items will be "Copy Contents". Choosing this item will copy all of the contents >of that window to the Windows clipboard, formatted just like it is in the >program. Since you can have more than one of these sub-windows active at a time >(if you have more than one checkbox selected), whichever "best line" window you >right-click on will be the one that copies its data to the clipboard. >-- Fixed a bug that would cause the "Positions" columns in the Thinking Lines >window to display incorrectly after approximately 2.1 billion positions had been >seen. These columns will now "wrap" their values (i.e. display incorrect data) >after approximately 4.2 billion positions, but this is unavoidable. >-- Fixed a crash that was caused by attempting to load a 16-color bitmap as a >wallpaper in a room. 16-color bitmaps are not supported, but the program now >tells you when you are attempting to load one as a wallpaper. >-- Fixed a bug that occurred on some machines in which Thematic and Simple piece >movement sounds would only play if Chessmaster was NOT the active application. >Now, these sounds play properly but NO piece movement sounds play if Chessmaster >is not the active application. Spoken Move Announcements were not affected by >this bug. >-- Added an "Import PGN Settings" dialog that allows you to set the criteria by >which games in a PGN file are imported into an opening book. >-- Fixed a bug in the "Set Up Personality" feature that would give an erroneous >error message stating that personality files that began with the letter 'Z' were >damaged, meaning that, once created, these files could not be modified. >-- Increased the minimum number of seconds in the hourglass time control from 5 >seconds to 30 seconds. >-- A few minor corrections to tutorials. > >Here are the items (some bugs, some enhancements) that are still on the >development team's plate (in no particular order): >-- Properly handling draw offers from imported XBoard engines when their >opponent is also a computer. >-- A Win2K specific crash that occurs if you make an error in a move question in >a tutorial. >-- Fast personalities (such as Max and Lacey) stop responding (and eventually >lose on time) if they leave book and then come back into it due to a >transposition. >-- Proper formatting of the Date tag in a PGN header. >-- A Win2K specific crash involving moving through menus quickly (but not >actually selecting a menuitem). This has been reported by only one user and is >not reproduceable by the dev team, yet. >-- 3-fold repetition draws sometimes not being recognized by the GUI, causing >the opponent of the side that made the drawing move to lose on time. >-- Problems with the sizing of the Customize Board dialog. >-- Putting "Mate in N" instead of "99.xx" in the Thinking Lines window. >-- Supporting "whisper" and "kibitz" output from XBoard engines. >-- Human adjudication of comp vs. comp tournament games, rather than having to >wait for the legal finish to the game. >-- A special INI setting to COMPLETELY turn off audio in the game, intended for >debugging purposes only. > >That's about it. Thanks to all of you who helped to make these bugs (and their >fixes) possible! ;-) > >jm Are there any plans to supply any documentation or info on configuration of imported winboard engines? I refer to the problem others have reported and i also have problems with some engines that work fine in winboard but will not work in CM8000. I currently have nine strong high quality engines that do not work and would really like to have them working in CM8000. Dave
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