Author: William Penn
Date: 21:08:05 12/07/00
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On December 07, 2000 at 15:29:05, John Merlino wrote: >On December 07, 2000 at 11:01:47, William Penn wrote: > >>It's good to have an updated list of the intended CM8000 fixes, but they fall >>short in my opinion. The limitations and problems related to using >>custom-defined personalities in association with the Visual Thinking and >>Thinking Lines windows is a serious shortcoming in my applications. Also, >>detailed & unambiguous documentation and instructions needs to be included for >>those features. > >Admittedly, the documentation is somewhat lacking in all the details. > >>Also high on my wish list... Allow drag & drop of chess pieces on the >>chessboard, suitable for analyzing the position. At present drag & drop isn't >>allowed except for human players. It should also be allowed with defined >>personalities and/or Chessmaster, where the primary interest is to analyze the >>position (not play a game). > >I'm not sure what you're referring to here. You can set up a position no matter >WHO is playing a game. But, obviously, if you don't want an engine to be taking >one of the sides, then you should make the game human vs. human. > >jm In the gameroom (the only room I use), if you try to move a piece for Chessmaster or a personality, it is rejected. Pieces can only be moved for human players. I'd like to be able to make a move on the chessboard regardless of whether the player is Chessmaster, a personality, a custom defined personality, or a human. At present the only way to do it is to click on the Game menu, Setup Game, and temporarily change the player to a human. Then make the move on the chessboard. Then go back into the Game menu, Set Up Game, and change the player back to the personality. That's a lot of trouble! That's what is involved in doing analysis. You need to be able to make moves and see what each line produces. WP
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