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Subject: Re: CM8000 time control bugs fixed (general patch update also)

Author: William Penn

Date: 21:08:05 12/07/00

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On December 07, 2000 at 15:29:05, John Merlino wrote:

>On December 07, 2000 at 11:01:47, William Penn wrote:
>
>>It's good to have an updated list of the intended CM8000 fixes, but they fall
>>short in my opinion. The limitations and problems related to using
>>custom-defined personalities in association with the Visual Thinking and
>>Thinking Lines windows is a serious shortcoming in my applications. Also,
>>detailed & unambiguous documentation and instructions needs to be included for
>>those features.
>
>Admittedly, the documentation is somewhat lacking in all the details.
>
>>Also high on my wish list...  Allow drag & drop of chess pieces on the
>>chessboard, suitable for analyzing the position. At present drag & drop isn't
>>allowed except for human players. It should also be allowed with defined
>>personalities and/or Chessmaster, where the primary interest is to analyze the
>>position (not play a game).
>
>I'm not sure what you're referring to here. You can set up a position no matter
>WHO is playing a game. But, obviously, if you don't want an engine to be taking
>one of the sides, then you should make the game human vs. human.
>
>jm

In the gameroom (the only room I use), if you try to move a piece for
Chessmaster or a personality, it is rejected. Pieces can only be moved for human
players. I'd like to be able to make a move on the chessboard regardless of
whether the player is Chessmaster, a personality, a custom defined personality,
or a human.

At present the only way to do it is to click on the Game menu, Setup Game, and
temporarily change the player to a human. Then make the move on the chessboard.
Then go back into the Game menu, Set Up Game, and change the player back to the
personality. That's a lot of trouble!

That's what is involved in doing analysis. You need to be able to make moves and
see what each line produces.
WP





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