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Subject: Re: ultimate chess computer???

Author: Robert Hyatt

Date: 21:12:39 12/08/00

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On December 08, 2000 at 22:41:22, Dann Corbit wrote:

>On December 08, 2000 at 22:36:44, Robert Hyatt wrote:
>
>>On December 08, 2000 at 22:26:31, Dann Corbit wrote:
>>
>>>On December 08, 2000 at 22:04:25, John Dahlem wrote:
>>>
>>>>ok Randy, is this the (current) ultimate chess PC?
>>>>http://www.zdnet.com/supercenter/stories/review/0,12070,437926,00.html
>>>
>>>Not even close.  This is:
>>>http://www-1.ibm.com/servers/eserver/pseries/
>>>
>>>But it needs a series of chips that are ahh... Discontinued.
>>>
>>>So I would settle for this:
>>>http://www5.compaq.com/AlphaServer/sc/sc_prod_profile.html
>>
>>
>>Two good machines.  Problem is that you need two things:  (1) a chess engine
>>with source code so you can compile it for those architectures.... neither is
>>a PC-compatible (X86) architecture although the alpha has a facility to execute
>>X86 in an emulated mode;  (2) a parallel engine to take advantage of all those
>>processors...
>
>Commercial:
>Hard to come by.  Vincent D. or Amir B. might do a compile just for the heck of
>it.
>
>Open Source:
>Crafty.
>
>Not a problems.  I would feel fairly confident matching crafty on a 32 CPU fully
>loaded SC from Compaq against anything else in the world that is currenly
>available.
>
>Not that I'm ready to pop for the dough.  But (just because I am curious) I
>checked how much it would cost.  Loaded to the gills with ram, software, disk,
>and CPU's we're still well under ten million dollars.  I wonder how the latest
>crays stack up against those Compaq beasties.


With the right kind of programming, the T932 will simply blow the doors (and
the paint) off of any of those machines.  Remember the simple math:

each cpu can read 32 bytes per clock cycle, and write 16 bytes per clock
cycle.  That is 48 bytes, times 32 cpus, at a clock rate of 500mhz.  I
think that _any_ machine will choke when presented with that kind of data
throughput requirement.  :)



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