Author: Robert Hyatt
Date: 12:02:40 12/09/00
Go up one level in this thread
On December 09, 2000 at 06:11:44, Chessfun wrote: >On December 08, 2000 at 14:17:47, Stefan Meyer-Kahlen wrote: > >>On December 08, 2000 at 14:06:15, Dieter Buerssner wrote: >> >>>On December 08, 2000 at 13:53:12, Stefan Meyer-Kahlen wrote: >>> >>>>This is not what I wanted to see happen after publishing our UCI engine <-> user >>>>interface protocol. Winboard hasn?t moved for years and now that our protocol is >>>>published for a week suddenly all the improvements we added in UCI are copied to >>>>winboard. I published UCI to have ONE clear and easy engine protocol. Well, UCI >>>>is free, but still I don?t really like that. >>> >>>Stefan, please not, that these changes were discussed in the chess engines >>>mailing list, before you published UCI. For my part, I made some suggestions, >>>(and some of those are part of the new draft Tim has shown), before I ever >>>heard of UCI. I would assume, that others didn't know of UCI, when they >>>thought about enhancements of the WB protocol. So the "suddenly one week >>>after ..." seems to be an accident. >>> >>>Regards, >>>Dieter >> >> >>I didn't know that as I am not on the list. >>I am sorry. >> >> Stefan > >I thought I once read that Tim planned no further changes to Winboard due to >time limitations and that others maybe would continue. I know there was talk >about adapting it to also run tournaments. > >But it would seem to me from that alone Stefan has a reasonable point. > >Sarah. I disagree mildly. IE winboard/xboard are _free_ programs that almost all the non-commercial authors are using for development, testing, and even playing on chess servers. Adopting a brand new protocol is not easy. And then the question is "how do we test?" By then writing a GUI or interface that uses that new protocol? That is a lot of work, which is why most of us still use winboard/xboard... to avoid doing that. Xboard has a few holes... but overall it works flawlessly on the chess servers, and as a GUI front-end for engines. I don't see any reason to toss it out... it has had major changes in the last year or two (animated piece movement, drag/drop graphics, etc...) I would assume it will continue to be developed.
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