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Subject: Risk in Style

Author: Jim Monaghan

Date: 15:12:41 12/10/00


The usual convention concerning chess style is to talk about a continuim with
strategy on one side and tactics on the other. Hartston in a K-K match book 1978
deepens this concept by adding the concept of risk. So with S to T on the x axis
one can add low risk to high risk on the y axis one can develop a grid like so:


high risk		Botvinnik				Tal
			Korchnoi				Bronstein





			Capablanca				Alekhine
			Karpov					Fischer
low risk		Rebel					Fritz


			Strategy					Tactics

Essentially, risk means willing to plunge into the unknown either in a tactical
melee with compensating positional factors or choosing complex strategical lines
where both sides stand badly and where the only thing for sure is that the
better player will win .... the final outcome is not known. As oppossed to the
safety first group ... even  the LT group above play fairly complex chess
pushing the limits beyond their opponents abilities but not necessarily their
own.

Where am I going with this and how does it relate to computer chess? Well, I
think chess engines generally play it close to the x axis line. You have Rebel
that kills you softly placing it's pieces on slightly better squares, swapping
down. and eventually winning in a pawn ending by zugzwang on the 65th move.  On
the other end you have Fritz annilihating you by winning a piece on move 16 with
the game shortly over.

So I made up a little test suite of half dozen positions from the games of Tal
and Bronstein and ran it at 10 minutes per position with some engines: Amy,
Phalanx, and Yace. Well, the programs "failed" miserably. What have I proved ...
well that these engines don't play like Tal or Bronstein :-) However, Phalanx
showed a flash of inspiritation on the Kupper-Tal position and did choose 1 ...
Nxb2!? As Dusan Dobes says on his web page, his program plays like Tal .... well
sometimes!!

Cheers,

Jim

PS: Test suite
2r3k1/pp4bp/3p2p1/3Ppb1n/1qr5/2N1B1PP/PP2QPB1/R1R3K1 b - - bm Nf4; id 1;
r2q1rk1/pb1pbpp1/np3n1p/1N6/2p5/P5N1/1PB2PPP/R1BQ1RK1 w - - bm Bxh6; id 2;
r3k2r/1b3ppp/pq1ppb2/8/np1NPPP1/2P2Q2/PPB1N2P/2KRR3 b kq - bm Nxb2; id 3;
rn2kb1r/1bq2p1p/p3pp2/P2P4/1pp5/2N2N2/1P2BPPP/R2Q1RK1 w kq - bm dxe6; id 4;
2r1r3/p1qbppkp/3b2p1/1pnB4/7B/4N3/PP1Q1PPP/3RR1K1 w - - bm Bxf7; id 5;
rn3rk1/ppq2p1p/1n4p1/3PP1B1/1bBQ4/2N2P2/PP5P/R3K1R1 w Q - bm Bb3; id 6;





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