Author: Robert Hyatt
Date: 19:12:04 12/12/00
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On December 12, 2000 at 18:15:14, Mike S. wrote: >On December 12, 2000 at 16:19:27, Robert Hyatt wrote: > >>(...) >> >>The real problem is that GMs that are not in the top 100 give programs fits on >>ICC all the time. I won't mention names, but it is common. Because they tend >>to play the opponent, which is perfectly normal. I don't think a GM would care >>_which_ computer he has to play, but he would certainly want to know that he >>is playing a computer (I think computers are more similar than most would give >>them credit for being). > >I'd be interested, what your opinion is from watching these ICC GM games: What >is the most important, or most often successfully used anti-computer strategy? >Is it > >a) avoiding tactics and using superior positional knowledge >b) following long-term ideas or plans, which the computer fails to understand >c) preparing for a king attack slowly, and the computer defends too late >d) looking for a transition into a better endgame, or >e) something else (?) > >Thanks, >M.Scheidl The idea is to first block the position. Normally you would first block the center, then as the computer tries something on the queenside, you take every opportunity to block things there, or, on occasion, let the queenside sorty draw the computer's queen offside chasing a pawn. It then can leave itself wide open for a slowly developing kingside attack. The rule of thumb is _first_ position your pieces, and _then_ push the pawns. Because the program will see what is going on once the pawns start moving. If you do it right, it will be too late. Another strategy is to simply block the position completely, keeping yourself one pawn break to play at the right time. Generally programs will not understand the position and will be out of position when the break comes. A good person to watch is Roman Dzhindi... He is very good at this sort of playing, and drives programs into the ground if they don't try _very_ hard to prevent the blocked position early...
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