Author: Lin Harper
Date: 03:06:26 12/13/00
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On December 12, 2000 at 22:12:04, Robert Hyatt wrote: >On December 12, 2000 at 18:15:14, Mike S. wrote: > >>On December 12, 2000 at 16:19:27, Robert Hyatt wrote: >> >>>(...) >>> >>>The real problem is that GMs that are not in the top 100 give programs fits on >>>ICC all the time. I won't mention names, but it is common. Because they tend >>>to play the opponent, which is perfectly normal. I don't think a GM would care >>>_which_ computer he has to play, but he would certainly want to know that he >>>is playing a computer (I think computers are more similar than most would give >>>them credit for being). >> What's Roman Dzhindi's handle on ICC? >>I'd be interested, what your opinion is from watching these ICC GM games: What >>is the most important, or most often successfully used anti-computer strategy? >>Is it >> >>a) avoiding tactics and using superior positional knowledge >>b) following long-term ideas or plans, which the computer fails to understand >>c) preparing for a king attack slowly, and the computer defends too late >>d) looking for a transition into a better endgame, or >>e) something else (?) >> >>Thanks, >>M.Scheidl > > >The idea is to first block the position. Normally you would first block the >center, then as the computer tries something on the queenside, you take every >opportunity to block things there, or, on occasion, let the queenside sorty >draw the computer's queen offside chasing a pawn. It then can leave itself >wide open for a slowly developing kingside attack. The rule of thumb is _first_ >position your pieces, and _then_ push the pawns. Because the program will >see what is going on once the pawns start moving. If you do it right, it will >be too late. > >Another strategy is to simply block the position completely, keeping yourself >one pawn break to play at the right time. Generally programs will not >understand the position and will be out of position when the break comes. > >A good person to watch is Roman Dzhindi... He is very good at this sort of >playing, and drives programs into the ground if they don't try _very_ hard to >prevent the blocked position early...
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