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Subject: Re: Eduard - Shredder 5, Tourn. Level: mate in 17 moves!!

Author: Ed Schröder

Date: 09:17:20 12/13/00

Go up one level in this thread


On December 13, 2000 at 11:31:01, Robert Hyatt wrote:

>On December 13, 2000 at 06:16:54, Uri Blass wrote:
>
>>On December 13, 2000 at 05:41:34, Günther Simon wrote:
>>
>>>On December 13, 2000 at 02:17:16, Uri Blass wrote:
>>>
>>>>On December 13, 2000 at 01:33:25, Jouni Uski wrote:
>>>>
>>>>>Oh not again!! This trojanishe Esel (g5 sacrifice).
>>>>>
>>>>>Jouni
>>>>
>>>>I think that avoiding hxg5 is a good test position for chess programs.
>>>>
>>>>I am surprised that shredder falled into this trap in tournament time control
>>>>because I know that one of the things that was improved in shredder5 relatively
>>>>to shredder4 is tactics.
>>>>
>>>>I believe that other chess programs may do better.
>>>>
>>>>Junior6 probably can avoid hxg5 on the same hardware at tournament time
>>>>control(I say probably because I have not Junior6 and I only checked that
>>>>Junior5.9 can see 0.00 evaluation for hxg5 at depth 17 and later changes its
>>>>mind to dxc4)
>>>>
>>>>Uri
>>>
>>>As far as I know some progs now have implemented an Anti-Trojan function.
>>>One of them must be Crafty. I am just wondering why it is not implemented
>>>in all newer chess software?!
>>>
>>>Günther
>>
>>I know that the anti trojan function is not used by crafty against copmputers.
>>
>>The antitrojan function can cause problems if the program will be afraid to take
>>g5 when it is good to do it so I dislike it.
>>
>>I prefer to see anti-trojan extensions when the computer discovers trojan
>>situation(positions when hxg5 hxg5 is possible at the root)
>>
>>It means that if hxg5 hxg5 is possible(I assume the side who sacrifice is white
>>without loss of generalization) then the program will consider the typical
>>trojan attack moves as 0 plies in the search.
>>
>>Usually taking the piece at g5 is the tactical mistake so doing the extensions
>>only when hxg5 hxg5 is possible at the root can solve the practical problem
>>without doing the program slower in most of the cases.
>>
>>Uri
>
>
>The trojan horse detection is now automatic in crafty.  If it sees the key
>elements of the trap, at the root position, then it will enable the anti-
>trojan code and in the game given, it will _never_ consider hxg.  If one or
>more key elements are missing, then it will rip it given the chance, because
>it will be safe.

As you see Uri "sometimes" pre-processing can be very useful.

Ed




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