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Subject: Re: anti-human

Author: Robert Hyatt

Date: 11:23:17 12/14/00

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On December 14, 2000 at 12:32:58, Oliver Roese wrote:

>On December 14, 2000 at 08:48:54, Robert Hyatt wrote:
>
>>On December 14, 2000 at 07:24:04, Oliver Roese wrote:
>>
>>>
>>>Of course you dont want to do this against humans at _any_ time, i think.
>>>From my own experience in short time controls i can "tell", that an open
>>>position can compensate the computer a pawn, at least againtst me.
>>>Even in games between strong humans it is sometimes to, so this rule is not
>>>so ridicolous how its sound at a first glance.
>>>The weaker side has then so much possibilities to create threads, that the
>>>stronger side cannot make progress.
>>>It would be interesting to see if this is really so, but i dont have the
>>>time to check that out...
>>>
>>>Oliver
>>>
>>
>>I don't agree with your "at _any_ time".  Humans are not a "solved problem"
>>yet, and they can get into positions where they have all the chances.  If a
>>program tries so hard to blow things open, when the human controls all the
>>key squares, I would call this "self-immolation".
>>
>>Going down in flames is one thing.  But doing it by setting yourself on fire
>>is something else.
>
>Personally, if i were a computer i would rather sacrifice a pawn
>to get him in an open fight, since these humans do not understand very much
>if it comes to the big things to think about.
>But this is only my opinion.
>
>Oliver


Just to disspell what might be an incorrect opinion you have, GM players are
tremendous tactical calculators.  Computers don't always out-calculate them
by any stretch of the imagination.  In positions where pieces are hanging
everywhere and attacking everywhere, computers are tough.  But I have seen
GM players calculate a long forcing line that no computer has a prayer of
seeing...



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