Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: New(?) search idea.

Author: Andrew Walker

Date: 16:37:09 01/22/98

Go up one level in this thread


On January 22, 1998 at 18:47:24, Robert Hyatt wrote:

>On January 22, 1998 at 14:08:34, Bruce Moreland wrote:
>
>>
>>On January 22, 1998 at 14:00:36, Robert Hyatt wrote:
>>
>>>The math part is simple.  The PV takes longer to search than all the
>>>rest of the moves, in general.  If you have 2 PV's, the math is a
>>>killer.
>>>Would be real easy to test, just skip the first move at the front of
>>>each
>>>iteration and then come back at the end and pick it up.
>>
>>He is searching the successors with a null window, Bob.
>>
>
>doesn't help...  notice that a fail high still takes N times as long as
>a normal fail low.  And *some* of those root moves may well fail high.
	My post was meant to extend on the old original alpha/beta
pruning without any improvements. I'm still not sure I understand
what failing high and low mean, is failing high when you have proved
the new move is better but don't have a score? If this is the case then
the small constant I add to the previous depth score is meant to address
this.
If the constant is somthing like 1.0 then the new move is very likely to
be better than the old move. However something as high as 1.0 may mean
it's very rarely efective! Thus the need for a comprimise.
>
>1.  what initial window can be used?  Old score from last iteration?
>Can be off significantly with an extra ply added on.  If the initial
>window is too low, fail highs will be killingly costly.  If it is too
>low, everything might fail low and there's no useful info.  If the
>supposedly best move (last one searched) returns a value lower than
>expected, what do you do about all the others that failed low on that
>null window?
 In terms of the original alpha/beta it's all in the original post.

>
>2.  Suppose all moves fail low, including the supposed best one.
>research
>them all?
	If all the alternate moves get cut off early (is this the same as fail
low?) then we have to search the best move from the previous move fully.
We haven't gained anything, but shouldn't have lost anything either.
>
>IE I don't know how to make this efficient at all.  Alpha/beta depends
>on
>alpha and beta to limit the size of the tree.  This approach seems to
>need
>a hearty dose of witchcraft as well... :)
>
Perhaps. Don't most programs? :)

Andrew



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.