Author: Eugene Nalimov
Date: 15:10:38 12/20/00
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I have very little experience with majority of the stuff you wrote about (I am software developer who never wrote any network or GUI code), but even I can address several your objections. See below. On December 20, 2000 at 16:49:02, Gregor Overney wrote: > >>You're talking about developer stuff. I'm not. And also, I doubt that you would >>have any problems doing anything under windows, if you had the experience. Name >>me one thing that couldn't be done in windows, that is done in unix, that you >>would miss. >> > >1) A clean IPv6 implementation (requires Solaris 8). The one from Micro$oft >Research is a joke. > >2) A more sophisticated threading model that allows multiple threads share a >light-weight process (LWP). Not just this simple one to one correspondence >between threads and LWP's as implemented in NT. This requires pthreads library. Wrong. Use fibers. They are supported starting from NT 3.51, and I assume they are exactly what you want. >3) Clean support for 256 processors. When did you last work on an NT system that >supports more than 4 CPUs? Requires UNIX or LINUX. Some of 6-man TBs were generated at a 8-CPUs NT box. 16 CPUs boxes are being produced now. Yes, that's less than 256 CPUs, but more than 4. >4) 64-bit file-pointers for large databases. NT and 2000 are still stuck in >32-bit land. Requires an Alpha with Linux or an UltraSPARC with Solaris 8. You are wrong again. *Any* NT can handle 64-bit files, contrary to 32-bit Linux. Once again, 6-man TBs with 5Gb files (uncompressed) were generated on a NT box. >5) Being able to compile GAMESS without vasting too much time. PC-GAMESS is not >available in source code. >.... > >How much experience does a person with 20+ years need to decide not to use NT >but rather select UNIX (LINUX) for computer science? > >BTW, does this UNIX vs. NT conversation also include some computer chess? > > >Gregor
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