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Subject: Re: A fresh position.

Author: Andrew Dados

Date: 19:39:05 12/20/00

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On December 20, 2000 at 03:35:58, Dann Corbit wrote:

>On December 19, 2000 at 23:59:38, Mogens Larsen wrote:
>
>>I just came across this position in one of the engine matches I've been
>>watching. The move didn't occur to me before it was played, but that doesn't
>>tell anyone very much.
>>
>>Gambit Tiger should find this move very quickly I imagine, even though I haven't
>>tried yet. Any suggestions?
>>
>>[D]1rb2rk1/1pq2pp1/pnnNp2p/7Q/1P2N3/P5P1/2R2PBP/3R2K1 w - - 0 25
>
>Phalanx finds it right away.
>
>[ white, 1 ]
>1rb2rk1/1pq2pp1/pnnNp2p/7Q/1P2N3/P5P1/2R2PBP/3R2K1 w - -
>
>1rb2rk1/1pq2pp1/pnnNp2p/7Q/1P2N3/P5P1/2R2PBP/3R2K1 w - -
>  4 ->   0:00.80    42804   0 turns
>  5      9   115    65931  Pb4-b5  Pa6xb5  Qh5-c5  Nb6-a4  Qc5xb5
>  5     14   381   250269  Ne4-c5  !
>  5     56   451   289169  Ne4-c5  Nc6-d8  Nc5xa6  Qc7xc2  Na6xb8
>  5 ->   0:04.84   304264   1 turn
>  6     43   567   348678  Ne4-c5  Nc6-d8  Nc5xa6  Qc7xc2  Na6xb8  Pe6-e5
>  6 ->   0:11.16   758271   0 turns
>  7     53  2181  1489740  Ne4-c5  Nb6-d5  Bg2xd5  Pe6xd5  Qh5xd5  Bc8-g4
>                           Pf2-f3  Nc6-e7  Qd5-e4
>  7     58  2703  1851307  Ne4-f6  !
>  7    113  3121  2097854  Ne4-f6  !!
>  7    204  3867  2589396  Ne4-f6  Pg7xf6  Qh5xh6  Qc7-d8  Rc2xc6  Pe6-e5
>                           Rc6-c1  Qd8-e7  Ph2-h3
>  7 ->   0:45.02  3103279   1 turn
>  8    264  5355  3582605  Ne4-f6  !!
>  8    264  6291  4271934  Ne4-f6  Pg7xf6
>  8 ->   1:21.02  5674261   0 turns
>  9    324  9272  6351235  Ne4-f6  !!
>
>Phalanx has a really slow motor.  Usually 100K NPS or so. Gullydeckel has a
>barn-burner -- often well over one million NPS on my machine.  If we could
>couple Gullydeckel's move generator with Phalanx's eval, it might rule the
>world.

I was puzzled, so I downloaded Gullydeckel source from your ftp (thanks). And..
surprize - Gullydeckel does just piecetable eval, not even incremented (faster)
way; and simple pawn eval. Compare this to Phalanx: lots of (slow) calls to
check for pins, attacked squares near king; whole king safety, genarating checks
in qsearch (Gully does not do them) and full-fledged eval. While both use same
0x88 representation (mine too, btw), it's  apples to oranges...

-Andrew-



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