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Subject: Re: SSDF Rating list 00-12-28

Author: Uri Blass

Date: 14:19:52 12/28/00

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On December 28, 2000 at 16:07:39, Enrique Irazoqui wrote:

>>The
>>most obvious temporary engine-damages which I
>>personally have seen has been in the latest
>>ChessBase-programs, where the nodecount in long
>>series of games sometimes has gone down to only a
>>few percent of the normal, and then stayed there
>>during the following games.
>
>This is an old problem with Chessbase engines and it happens after the first
>time they access tablebases. In the following games memory is being constantly
>swapped to disk and NPS goes down quite a bit. A long time ago I emailed
>Matthias and Amir about it.
>
>Shredder may also slow down a lot during an auto232 session. According to
>Stefan, this won't happen if Shredder runs under Windows NT or W2000.
>
>Enrique

I think that it is easy to find if there is a problem if the program print the
number of node per seoconds after every move in the pgn file.

Uri



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