Author: Uri Blass
Date: 14:19:52 12/28/00
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On December 28, 2000 at 16:07:39, Enrique Irazoqui wrote: >>The >>most obvious temporary engine-damages which I >>personally have seen has been in the latest >>ChessBase-programs, where the nodecount in long >>series of games sometimes has gone down to only a >>few percent of the normal, and then stayed there >>during the following games. > >This is an old problem with Chessbase engines and it happens after the first >time they access tablebases. In the following games memory is being constantly >swapped to disk and NPS goes down quite a bit. A long time ago I emailed >Matthias and Amir about it. > >Shredder may also slow down a lot during an auto232 session. According to >Stefan, this won't happen if Shredder runs under Windows NT or W2000. > >Enrique I think that it is easy to find if there is a problem if the program print the number of node per seoconds after every move in the pgn file. Uri
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