Author: John Merlino
Date: 10:58:18 12/29/00
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On December 29, 2000 at 13:39:45, Thorsten Czub wrote: >On December 29, 2000 at 10:46:08, Peter Fendrich wrote: >>I noticed that it was suggested but it was never confirmed as working. >>Have you done it yourself? >>//Peter > >1.it works. >got my chessmaster few days ago and asked Werner Schuele, >cause he posted his chessmaster-autoplayer-results in this >forum before. werner helped me. > >2. but the time control worries me. >it seems the chessmaster tournament time control is broken. >i play the first 40/120 20/60 game in the moment. >after 71 moves fritz6 has 35' left, and chessmaster 2h19' left. > >that would mean: cm used 1h41 for 71 moves. that is 1.42' per move. >i believe chessmaster thinks the time control is a blitz control, >and tries to play fast to spare the time for the rest of the game, >and suddenly is surprised itself when it becomes another 1h and another 1h, >when 20 moves have happened. > >if this impression gets proved, autoplaying NON blitz-levels make only >sense when chessmasters tournament time controls got fixed, as promised. > >hopefully in january a patch will be released. >a chess-software that is unable to play tournament-time controls >is IMO no chess program. it is ... sorry to say that ... a joke ! > >3.also it seems there is still the <1 pawn +- bug , that means: >evaluations less than one pawn are always PLUS, no matter what happens. >its a sign bug. this bug is always on the first release of chessmaster >and it gets always fixed with the first bugfix. its traditional ! >it seems they always hire programmers and use the same buggy old sources >again and again ! capitalism will never work ! i can only warn to bring >computers or more computers in cars. it would destroy our whole society >when microsoft software will be brought into cars. Yes, the time controls for moves/minutes and seconds per move are buggy. They will be fixed in the patch, but the patch is not due to be released for about another four weeks. Minutes per game and Fischer time are correct. The eval sign problem is just a GUI display bug; it is not a bug in the engine. jm
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