Author: Uri Blass
Date: 13:38:14 12/31/00
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On December 31, 2000 at 16:26:23, Andy Serpa wrote: >It seems most programs are getting better and better at avoiding blocked >positions. I do not think that you are right. I know that Crafty tries to avoid blocked positions but I do not know that the situation is the same for other programs. > Does that mean that are getting worse and worse at analyzing blocked >positions that are presented to them? No I do not believe in it. Even Crafty has analyzing mode when it does not try to avoid blocking the position. > >In other words, if I want to use a computer to help analyze my own human - human >games in which I might get into very closed positions on purpose, and where >trying my best to unblock it might not be the best thing to do, is a computer >any use to me here? You can use computer to analyze in this positions. I do not know which program is best in closed positions but I read here that Gandalf is the good in closed positions. Is it just going to come up with unblocking moves no matter >what, or is there any program that can do a decent analysis of such positions? Why do you think that programs are going to try to unblock the position? Only programmers who are interested in comp-human games and not in comp-comp games may try to do it and I believe that most of the programmers of the commercial programs are interested in comp-comp games because the ssdf list is based on comp-comp games. Uri
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