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Subject: Re: First move beta cutoff percentage

Author: Robert Hyatt

Date: 20:09:34 12/31/00

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On December 31, 2000 at 14:46:06, Georg v. Zimmermann wrote:

>>But note that I do not count quiescence searching at all since move ordering
>>is a lot simpler there.  And note that I only count this on nodes that fail high
>>on some move.  If it fails high anywhere, in increment a counter.  If it fails
>>high on the _first_ move searched, I increment another counter (I don't count
>>the null-move as a move here, for obvious reasons).
>
>Thanks for the clarification, I was wondering about how to meassure this only a
>few days ago.
>
>Do you remember a position with very low firstmove_cutoff rates ? What was the
>lowest percentage you observed in recent crafty versions ? Did you ever test the
>distribution of fh on all possible moves , not only the first ?
>
>Best regards,
>
>Georg v. Zimmermann


I did test the distribution, which is how I came up with the decision on where
to give up on history moves and just take the rest in the order generated.

And no, I don't have a good example of a bad fail high percentage, but I just
did a quick check over a dozen games and the lowest number I saw was 88%...



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