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Subject: Re: Hard position?

Author: Ferdinand S. Mosca

Date: 01:42:13 01/03/01

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On January 03, 2001 at 03:35:57, Pete Galati wrote:

>On January 02, 2001 at 02:45:27, Ferdinand S. Mosca wrote:
>
>>On January 02, 2001 at 01:24:15, Steve Timson wrote:
>>
>>>This position is from a game Chester played on ICC vs. a human.
>>>
>>>[D] 1r3rk1/pbqnnppp/4p3/2ppP3/p2P4/B1PB1N2/2P2PPP/R2QR1K1 w - - 0 15
>>>
>>>Chester's opponent played Bxh7 and went on to win.  Chester has a very hard time
>>>understanding this position.  It doesn't realize Bxh7 is a good move until a few
>>>moves down the resulting sequence (Bxh7 Kxh7 Ng5+ Kg6 and it sees the swing
>>>after Qg4).  How do other programs do here?  Do they see Bxh7 in a reasonable
>>>time period?
>>>
>>> - Steve
>>
>>
>>
>>Hi Steve,
>>
>>Yace on P3_450 found Bxh7 in less than 27 seconds.
>>This position is a bit hard for programs since it gives up material.
>>
>>Dinan
>
>With the Dos Comet on a Celeron700 in Windows, approx 18mb hash, it took 77
>seconds.  I have doubts that this is very difficult for a program at all.  They
>can see the King getting trapped real fast.  I just wish I could see the rest of
>what Comet is thinking, but that King appears to be in big trouble.
>
>Pete
>
>Comet-B.27    Wed Jan  3 02:12:29 2001
>
>depth	score	  sec	  nodes		  pv
> 1.	+0.19	    0	      947	 d3b5
> 2.	+0.15	    0	     3466	 a3c5  d7c5  d4c5  c7c5  a1a4
> 3.	+0.15	    0	    10709	 a3c5  d7c5  d4c5  c7c5  a1a4
> 4.	+0.11	    0	    12140	 a3c5  d7c5  d4c5  f8c8  f3g5
> 4.	+0.11	    0	    41242	 a3c5  d7c5  d4c5  f8c8  f3g5
> 5.	+0.02	    0	    49891	 a3c5  d7c5  d4c5  f8c8  a1a4  c7c5  d1d2
> 5.	+0.11	    0	    80031	 d1d2  f8e8  d4c5  e8c8  a3b4  d7c5  b4c5
> 5.	+0.11	    1	   133031	 d1d2  f8e8  d4c5  e8c8  a3b4  d7c5  b4c5
> 6.	+0.14	    2	   245899	 d1d2  f8e8  a3c5  d7c5  d4c5  c7a5  e1b1
> 6.	+0.14	    5	   766414	 d1d2  f8e8  a3c5  d7c5  d4c5  c7a5  e1b1
> 7.	+0.13	    7	  1067950	 d1d2  f8c8  e1b1  e7g6  a3c5  d7c5  d3g6
> 7.	+0.13	   12	  1694460	 d1d2  f8c8  e1b1  e7g6  a3c5  d7c5  d3g6
> 8.	+0.04	   24	  3132774	 d1d2  f8e8  e1b1  b7a8  d2g5  b8b1  a1b1
> 8!	+0.26	   77	 11278271	 d3h7  g8h7  f3g5  h7h6  d1g4  e7g6  g5e6
> 8!	+0.53	   79	 11826970	 d3h7  g8h7  f3g5  h7h6  d1g4  c5d4  a3e7
> 8.	+0.56	   83	 12775906	 d3h7  g8h7  f3g5  h7g6  d1g4  f7f5  a3b4
> 8.	+0.56	   83	 12798067	 d3h7  g8h7  f3g5  h7g6  d1g4  f7f5  a3b4
> 9?	+0.42	   85	 13314268	 d3h7  g8h7  f3g5  h7g6  d1g4  f7f5  g4f5
> 9?	+0.15	  113	 18995944	 d3h7  g8h7  d4c5
> 9.	+0.15	  114	 19120060	 d3h7  g8h7  d4c5
>
>==> My Move: d3h7 in 1:59


Pete,

For a human this is a typical position attacking h7 of a castled king.
Move Bxh7 right away before evaluating what comes out after.

white has:
Re1->e3->g3,h3,f3
Nf3->g5
Qd1->h5,g4
Ba3->c1
Bd3->h7!!
e5 - basically no knight on f6

a very bad position for black, at least there should be Be7.

Maybe this is not practical to be taught to a program.

If this is a 5 min. game, probably Bxh7 is not common.


Dinan
-----





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