Author: Don Dailey
Date: 18:46:23 01/30/98
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You may want to avoid sorting near quies nodes. You can do more and more calculations closer to the root. - Don On January 30, 1998 at 04:21:46, Simon Read wrote: >On January 30, 1998 at 00:33:32, Stuart Cracraft wrote: > >SC> So recently, I added a centrality perturbation that >SC> added 15 minus the taxicab distance from the move's >SC> destination square to the center of the board (chosen >SC> as E4 since I wanted to avoid real arithmetic to 4.5.) >--> >Easy. Take the square coordinates, multiplied by two, >so e4 comes out as (10,8) then compute distance from >(9,9). Ergo: only integer arithmetic. > >Simon
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