Author: Bertil Eklund
Date: 15:29:35 01/04/01
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On January 04, 2001 at 15:04:29, Vincent Diepeveen wrote: >On January 04, 2001 at 13:39:36, Fernando Villegas wrote: > >>Hi Ed: >>It seems to me that the problem with Rebel Century 3 is in the middle game. Too >>much mistakes. Capture of poisoned pawns by example. Maybe something more of his >>faster speed should be used for sheer search? The consolation about the human >>ability to handle computer programs is not enough. Not anymore. I see a fall >>from Rebel 10 strenght in the field of anti human games. >>Else: in endings Century appears as waiting the human side will commit a >>potential devastating mistake that is possible in the position, but never played >>by a strong player. >>My salutes >>Fernando > >Rebel has no mobility, or piece activity whatever you want to call it. >Expensive chess code. > >Also it seems to use forward pruning in combination with nullmove, >which is very dangerous, as that prunes all positional things away. > >Nevertheless, Ed has the courage to play a 2531 rated grandmaster >with computer-human experience whereas >others go for blitz against 2700 rated players, because if you lose >then you still don't look bad. > >I can't imagine mcs nor chessbase organizing a match against a 2531 >rated grandmaster, simply because imagine what happens if they lose! > >Greetings, >Vincent Remember Deep-Junior?! The performance wasn't to bad. Bertil
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