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Subject: Re: Rebel Shortcoming (Mainly to Ed)

Author: Bertil Eklund

Date: 15:29:35 01/04/01

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On January 04, 2001 at 15:04:29, Vincent Diepeveen wrote:

>On January 04, 2001 at 13:39:36, Fernando Villegas wrote:
>
>>Hi Ed:
>>It seems to me that the problem with Rebel Century 3 is in the middle game. Too
>>much mistakes. Capture of poisoned pawns by example. Maybe something more of his
>>faster speed should be used for sheer search? The consolation about the human
>>ability to handle computer programs is not enough. Not anymore. I see a fall
>>from Rebel 10 strenght in the field of anti human games.
>>Else: in endings Century appears as waiting the human side will commit a
>>potential devastating mistake that is possible in the position, but never played
>>by a strong player.
>>My salutes
>>Fernando
>
>Rebel has no mobility, or piece activity whatever you want to call it.
>Expensive chess code.
>
>Also it seems to use forward pruning in combination with nullmove,
>which is very dangerous, as that prunes all positional things away.
>
>Nevertheless, Ed has the courage to play a 2531 rated grandmaster
>with computer-human experience whereas
>others go for blitz against 2700 rated players, because if you lose
>then you still don't look bad.
>
>I can't imagine mcs nor chessbase organizing a match against a 2531
>rated grandmaster, simply because imagine what happens if they lose!
>
>Greetings,
>Vincent

Remember Deep-Junior?!

The performance wasn't to bad.

Bertil



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