Author: James T. Walker
Date: 12:19:46 01/05/01
Go up one level in this thread
On January 05, 2001 at 14:40:13, John Merlino wrote: >On January 05, 2001 at 12:17:21, Andreas St. wrote: > >>On January 05, 2001 at 11:58:58, Andreas St. wrote: >> >>>Hi, >>> >>>just got my new Cm 8000. The first i saw. The gui is extremely slow. My Comp is >>>Athlon 650 with 384 MB Ram. I use Win ME and my Comp/System etc. is installed >>>good and runs fast. But the gui of CM 8000 ... :-( >>>Then i saw, pondering is on. Certainly, it slows down the system, but much more >>>than in Cm 6000 or 7000. Then i tried to turn off pondering. I made a new >>>personality with turned off Pondering. No effect! If i rerun CM 8000, and use my >>>new personality, CM ignores and pondering is on! >>>Then, the time settings. I know there is a bug and a patch will come. But also >>>if i use time/move , ex. 60 sec per move, CM plays out the moves within 1 or 2 >>>seconds. Is there any Time-setting, which runs??? >>> >>>There are users here, who plays out CM 8000 against other progs. Which time >>>settings they use. I dont see any, which runs well. >>> >>>At last, the sound! Only Spoken sounds is running. If i set to other sounds, i >>>hear nothing! >>> >>>Sorry but this moment its not nice to use Chessmaster 8000 >>> >>>Hope someone can help me. >>> >>>This moment >> >>One more: my whole system runs much slower, if CM 8000 is loaded! My Fritz 6a, >>which analyses a move, is much slowed down then. Also, if i set "PAUSE" from >>Actions-Menu in CM 8000, Fritz 6a/system is much slowed down. In CM 6000/7000 >>there isnt this problem! > >Here's the problem with pause: all it does is top the game clocks. If an engine >is thinking about the game, it will go on thinking even if the game is "paused". >The difficulty arises in that there APPEARS to be no way to stop an engine from >thinking WITHOUT losing all of the analysis that has been done up to that time. >So, theoretically, you could be playing a game against a personality, and every >five seconds or so, press pause, and then resume, and the engine would have to >start over from scratch, even though it lost the five seconds of time. This, of >course, would be cheating. > >The other edge of this sword is what you are experiencing: if you press pause, >the engine might still be chewing up your CPU. The game, in a chessic sense, is >paused. Both of you (you and the computer opponent) COULD continue to think >about the position (even though the pieces have been hidden). > >So, the lesser of two evils was chosen. Does anybody know of a way to truly >pause an engine in its thought process, and not lose any of the data? > >jm Hello John, I don't know how but I do know that it has been done before. I have a handheld unit that I can turn off and if it's in the middle of the 6th ply, I can turn it on and it continues from in the middle of the 6th ply. I don't know how or what resources are required to do this. Jim
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