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Subject: Re: got Cm 8000 - i am frustrated

Author: James T. Walker

Date: 12:19:46 01/05/01

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On January 05, 2001 at 14:40:13, John Merlino wrote:

>On January 05, 2001 at 12:17:21, Andreas St. wrote:
>
>>On January 05, 2001 at 11:58:58, Andreas St. wrote:
>>
>>>Hi,
>>>
>>>just got my new Cm 8000. The first i saw. The gui is extremely slow. My Comp is
>>>Athlon 650 with 384 MB Ram. I use Win ME and my Comp/System etc. is installed
>>>good and runs fast. But the gui of CM 8000 ... :-(
>>>Then i saw, pondering is on. Certainly, it slows down the system, but much more
>>>than in Cm 6000 or 7000. Then i tried to turn off pondering. I made a new
>>>personality with turned off Pondering. No effect! If i rerun CM 8000, and use my
>>>new personality, CM ignores and pondering is on!
>>>Then, the time settings. I know there is a bug and a patch will come. But also
>>>if i use time/move , ex. 60 sec per move, CM plays out the moves within 1 or 2
>>>seconds. Is there any Time-setting, which runs???
>>>
>>>There are users here, who plays out CM 8000 against other progs. Which time
>>>settings they use. I dont see any, which runs well.
>>>
>>>At last, the sound! Only Spoken sounds is running. If i set to other sounds, i
>>>hear nothing!
>>>
>>>Sorry but this moment its not nice to use Chessmaster 8000
>>>
>>>Hope someone can help me.
>>>
>>>This moment
>>
>>One more: my whole system runs much slower, if CM 8000 is loaded! My Fritz 6a,
>>which analyses a move, is much slowed down then. Also, if i set "PAUSE" from
>>Actions-Menu in CM 8000, Fritz 6a/system is much slowed down. In CM 6000/7000
>>there isnt this problem!
>
>Here's the problem with pause: all it does is top the game clocks. If an engine
>is thinking about the game, it will go on thinking even if the game is "paused".
>The difficulty arises in that there APPEARS to be no way to stop an engine from
>thinking WITHOUT losing all of the analysis that has been done up to that time.
>So, theoretically, you could be playing a game against a personality, and every
>five seconds or so, press pause, and then resume, and the engine would have to
>start over from scratch, even though it lost the five seconds of time. This, of
>course, would be cheating.
>
>The other edge of this sword is what you are experiencing: if you press pause,
>the engine might still be chewing up your CPU. The game, in a chessic sense, is
>paused. Both of you (you and the computer opponent) COULD continue to think
>about the position (even though the pieces have been hidden).
>
>So, the lesser of two evils was chosen. Does anybody know of a way to truly
>pause an engine in its thought process, and not lose any of the data?
>
>jm


Hello John,
I don't know how but I do know that it has been done before.  I have a handheld
unit that I can turn off and if it's in the middle of the 6th ply, I can turn it
on and it continues from in the middle of the 6th ply.  I don't know how or what
resources are required to do this.
Jim



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