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Subject: Re: Root Position

Author: Severi Salminen

Date: 14:24:45 01/05/01

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>>Could you or have you compared this with the "node" method? Which one gave you
>>the better results? I like the node approach because it gives a priority number
>>for each move in root node "looks" like a sound method.
>
>  I tried the node method a while back and, as I didn't notice any differenc (I
>mean, better for some positions and worse for others) I kept my method just
>because it seems more logical to. Maybe it's not the best, but try to think what
>happens when a human player finds his prefferred move is bad. I (2135 FIDE)
>usually continue searching my second-prefferred move, and I like my program to
>do the same :)

Sounds justified. I think that the node version does the same. It would be
interesting to see what is the order of moves in some positions. I mean are the
moves with high node counts really good moves. Now I just blindly believe that
this is the case.


>>I meant that first I do 1 ply search and the I allways use the score from
>>previous iteration. So the 1 ply search is done with infinite window.
>
>  Ok, so you mean your first ply search is full-window, and only narrow it for
>the second iteration, right?

Yep.


>>Maybe I should also not give an infinite window at first place but try a wider
>>window first. Well, I try to make my program play so that it improves its
>>position 0.50 pawns on every move so I don't have to re-search ;)
>
>  Not bad idea :), but anyway you should try a somewhat wider window before
>going to -INF,+INF.

Ok.


>>
>>Ok, I don't do hashing yet.
>>
>>Severi
>
>  Null-move, maybe...?

Well, actually all the other well-known and not so well-known stuff besides
hashing...allmost. Next I have to optimize some things to get some NPSs and then
I'll focus on evaluation.

Severi



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