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Subject: Re: Rebel-v/d Wiel on P3 866 MHz

Author: Uri Blass

Date: 07:14:06 01/06/01

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On January 06, 2001 at 10:09:59, David Rasmussen wrote:

>On January 06, 2001 at 00:53:10, Uri Blass wrote:
>
>>On January 05, 2001 at 23:51:21, Robert Hyatt wrote:
>>
>>>On January 05, 2001 at 14:28:21, Uri Blass wrote:
>>>
>>>>On January 05, 2001 at 14:03:57, Robert Hyatt wrote:
>>>>
>>>>>On January 05, 2001 at 07:50:42, Mark Schreiber wrote:
>>>>>
>>>>>>In the match with v/d Wiel, Rebel is running on P3 866 MHz. Using a faster
>>>>>>computer would be an improvemnt. Maybe a P4 1.5 GHz. They could also improve
>>>>>>Rebel to run on dual or multi processor like Junior. The Junior that ran on an 8
>>>>>>processor at Dortmund would clobber v/d Wiel. At Dortmund, Junior performed at
>>>>>>Fide 2700.
>>>>>
>>>>>
>>>>>I doubt _any_ program will "clobber" him.  Speed isn't the only issue when you
>>>>>play a computer-savvy GM.  If your program has a hole (and all current programs
>>>>>have many of them) then speed isn't going to help a bit if the GM knows what he
>>>>>is doing.
>>>>
>>>>I believe that speed is going to help because the holes of chess programs can be
>>>>covered by deeper search in part of the cases.
>>>>
>>>>There are positions when speed will practically not help but getting this
>>>>positions may be prevented if the computer is faster.
>>>>
>>>>Uri
>>>
>>>
>>>We've been waiting for this to happen for 30 years.  We aren't there yet.  I
>>>don't think we will be there in another 30 years.  The holes _must_ be filled
>>>or the programs are going to have problems with anti-computer humans _forever_
>>>no matter how fast they go.  DB1 should have proven that.  it was 200X faster
>>>than the fastest program of today.  And it fell into the same problems in the
>>>first Kasparov match.
>>
>>It did not prove it.
>>
>>Kasparov is a better player than Van der Wiel and it is possible that DB1 could
>>win against Van der Wiel.
>>
>>I also believe that the programs of today have better positional knowledge than
>>DB1 and better pruning rules that help them to search deeper so the 200x faster
>>may be misleading.
>>
>>Here is a position(from game 5 of the match) when I believe that DB1 made a
>>tactical mistake(I did not try to prove it by a tree but it is my impression).
>>
>>[D]3r2k1/p4bp1/5q1p/8/3Npp2/1PQ5/P2R1PPP/6K1 w - - 0 1
>>
>>White played g3 when I believe that the only move is Ne2
>>The tactics is quite(white has a lot of possibilities in every move) and this is
>>the reason that the singular extensions could not help DB1.
>>
>>I think that it may be interesting to know how much time do programs need to
>>find Ne2 and what is the depth that programs of today need to see significant
>>difference between g3 and Ne2.
>>
>>I guess that a lot of program may find Ne2 in some minutes(they will not see
>>tactical difference between Ne2 and g3 but they will see a positional
>>difference)
>>
>>I guess that part of them may see a difference of at least 1/2 pawn if you give
>>them 3*200=600 minutes on fast hardware(I mean a difference of at least 1/2 pawn
>>between their score and their score if they investigate only g3 at the same
>>depth).
>>
>>A difference of 1/2 pawn means that they will not see that g3 is a losing move
>>but they will see big positional reasons not to play it.
>>
>>It will be interesting to do the experiment.
>>
>>Uri
>
>Chezzz locks on Ne2 after 44 secs on my machine, and it never considers g3.
>
>It hasn't found an especially good score, though. -0.20 for white, so I will let
>it search for a full 10 hours or so.

Thanks

I do not say that Ne2 is winning but only that it is probably the only not
losing move so there is no problem with score of -0.2.

I believe that DB1 could draw the game instead of losing with Ne2 instead of g3.

Uri



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