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Subject: Re: Rebel-v/d Wiel on P3 866 MHz

Author: Uri Blass

Date: 07:39:18 01/06/01

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On January 06, 2001 at 10:29:04, Robert Hyatt wrote:

>On January 06, 2001 at 00:53:10, Uri Blass wrote:
>
>>On January 05, 2001 at 23:51:21, Robert Hyatt wrote:
>>
>>>On January 05, 2001 at 14:28:21, Uri Blass wrote:
>>>
>>>>On January 05, 2001 at 14:03:57, Robert Hyatt wrote:
>>>>
>>>>>On January 05, 2001 at 07:50:42, Mark Schreiber wrote:
>>>>>
>>>>>>In the match with v/d Wiel, Rebel is running on P3 866 MHz. Using a faster
>>>>>>computer would be an improvemnt. Maybe a P4 1.5 GHz. They could also improve
>>>>>>Rebel to run on dual or multi processor like Junior. The Junior that ran on an 8
>>>>>>processor at Dortmund would clobber v/d Wiel. At Dortmund, Junior performed at
>>>>>>Fide 2700.
>>>>>
>>>>>
>>>>>I doubt _any_ program will "clobber" him.  Speed isn't the only issue when you
>>>>>play a computer-savvy GM.  If your program has a hole (and all current programs
>>>>>have many of them) then speed isn't going to help a bit if the GM knows what he
>>>>>is doing.
>>>>
>>>>I believe that speed is going to help because the holes of chess programs can be
>>>>covered by deeper search in part of the cases.
>>>>
>>>>There are positions when speed will practically not help but getting this
>>>>positions may be prevented if the computer is faster.
>>>>
>>>>Uri
>>>
>>>
>>>We've been waiting for this to happen for 30 years.  We aren't there yet.  I
>>>don't think we will be there in another 30 years.  The holes _must_ be filled
>>>or the programs are going to have problems with anti-computer humans _forever_
>>>no matter how fast they go.  DB1 should have proven that.  it was 200X faster
>>>than the fastest program of today.  And it fell into the same problems in the
>>>first Kasparov match.
>>
>>It did not prove it.
>>
>>Kasparov is a better player than Van der Wiel and it is possible that DB1 could
>>win against Van der Wiel.
>
>
>I don't believe so.  Kasparov used similar ideas to defeat DB1.  DB 1 didn't
>really understand cramped/blocked positions at all.  And if it searched 200B
>nodes per second, it would be a tactical monster but would be defanged by
>closed positions.  It wouldn't have any more luck if it was 1000 times faster
>if the evaluation had that big a hole.
>
>
>>
>>I also believe that the programs of today have better positional knowledge than
>>DB1 and better pruning rules that help them to search deeper so the 200x faster
>>may be misleading.
>>
>>Here is a position(from game 5 of the match) when I believe that DB1 made a
>>tactical mistake(I did not try to prove it by a tree but it is my impression).
>>
>>[D]3r2k1/p4bp1/5q1p/8/3Npp2/1PQ5/P2R1PPP/6K1 w - - 0 1
>>
>>White played g3 when I believe that the only move is Ne2
>>The tactics is quite(white has a lot of possibilities in every move) and this is
>>the reason that the singular extensions could not help DB1.
>>
>>I think that it may be interesting to know how much time do programs need to
>>find Ne2 and what is the depth that programs of today need to see significant
>>difference between g3 and Ne2.
>>
>
>This is interesting.  Until depth=11 crafty likes h3.  But at
>depth=11, it switches to g3.  And it _knows_ that king safety is
>important.  Something about g3 seems to be almost forced here for
>some reason.  It would seem to me that Ne2 invites f3
>and trouble.  It bounced back to h3 at depth=12, but the scores
>are _very_ close (g3 vs h3).

How much time did you give it?
I expect it to see more problems with g3 after deeper search and to find Ne2.

Uri



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