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Subject: Re: Question for Robert Hyatt and Stefan Meyer-Kahlen

Author: Thomas Mayer

Date: 10:11:12 01/09/01

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Hi Aloisio,

On January 09, 2001 at 10:04:04, Aloisio Ponti Lopes wrote:

>On January 09, 2001 at 08:43:53, Thomas Mayer wrote:
>
>>I have tested the winboard-adapter of shredder 5 ... And well, the result above
>>could be in the margin of errors, it is a short row of games, but for sure the
>>shredder 5 GUI hurts Crafty, because it is nearly the same then the Chessbase
>>gui but does not send anything to the engine to understand that. Shredder 5
>>sends after every move a new command, so every information from the last search
>>get lost. There is no "shredder" command to inform the engine that it is working
>>under the shredder-gui so it can't react on that... (Only engine I know so far
>>which has an special shredder 5 - mode is my little Quark... but even with that
>>it can not beat crafty... :)
>So how can it be avoided?
>
>1) Modifying Crafty or
>2) Modifying the Shredder5 GUI ?

for sure modifying the GUI... Think about that: There is a well known and
perfect described standard namen winboard... so who has made something wrong,
the guy who has implemented the standard in its engine correct or the GUI who
uses a crippled version of it in its GUI... I am also not very happy about the
"fritz" command under chessbase GUIs... Well, that gives us programmers a change
to do a workaround but WHY THE HELL should always we adjust to those dump
winboard-adapters ? Couldn't they implement the standard as it is described by
Tim Mann ?

Greets, Thomas



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