Author: Robert Hyatt
Date: 10:41:40 01/09/01
Go up one level in this thread
On January 09, 2001 at 10:04:04, Aloisio Ponti Lopes wrote: >On January 09, 2001 at 08:43:53, Thomas Mayer wrote: > >>I have tested the winboard-adapter of shredder 5 ... And well, the result above >>could be in the margin of errors, it is a short row of games, but for sure the >>shredder 5 GUI hurts Crafty, because it is nearly the same then the Chessbase >>gui but does not send anything to the engine to understand that. Shredder 5 >>sends after every move a new command, so every information from the last search >>get lost. There is no "shredder" command to inform the engine that it is working >>under the shredder-gui so it can't react on that... (Only engine I know so far >>which has an special shredder 5 - mode is my little Quark... but even with that >>it can not beat crafty... :) >> >>Greets, Thomas > >So how can it be avoided? > >1) Modifying Crafty or >2) Modifying the Shredder5 GUI ? > >A. Ponti \ Sorry I can't help here, but I run unix machines _only_ and don't have a way to run and test the shredder interface, even if I had a copy of it. But if it does send a "new" before each move, then yes, I would call that badly broken and would disregard _any_ games played under that circumstance. All crafty needs is a "new" command to start a new game. Otherwise it only needs "moves" sent to it. Doing more interferes with the way the engine saves things in the hash, killer and history tables...
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