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Subject: Re: Question for Robert Hyatt and Stefan Meyer-Kahlen

Author: Hermano Ecuadoriano

Date: 11:40:16 01/09/01

Go up one level in this thread


On January 09, 2001 at 13:11:12, Thomas Mayer wrote:

>Hi Aloisio,
>
>On January 09, 2001 at 10:04:04, Aloisio Ponti Lopes wrote:
>
>>On January 09, 2001 at 08:43:53, Thomas Mayer wrote:
>>
>>>I have tested the winboard-adapter of shredder 5 ... And well, the result above
>>>could be in the margin of errors, it is a short row of games, but for sure the
>>>shredder 5 GUI hurts Crafty, because it is nearly the same then the Chessbase
>>>gui but does not send anything to the engine to understand that. Shredder 5
>>>sends after every move a new command, so every information from the last search
>>>get lost. There is no "shredder" command to inform the engine that it is working
>>>under the shredder-gui so it can't react on that... (Only engine I know so far
>>>which has an special shredder 5 - mode is my little Quark... but even with that
>>>it can not beat crafty... :)
>>So how can it be avoided?
>>
>>1) Modifying Crafty or
>>2) Modifying the Shredder5 GUI ?
>
>for sure modifying the GUI... Think about that: There is a well known and
>perfect described standard namen winboard... so who has made something wrong,
>the guy who has implemented the standard in its engine correct or the GUI who
>uses a crippled version of it in its GUI... I am also not very happy about the
>"fritz" command under chessbase GUIs... Well, that gives us programmers a change
>to do a workaround but WHY THE HELL should always we adjust to those dump
>winboard-adapters ? Couldn't they implement the standard as it is described by
>Tim Mann ?
>
>Greets, Thomas

If I'm not mistaken, this new ERT beta, by Lokasoft's Lex Loep, is a great
example of an interface that works right. GREAT JOB Lokasoft and Lex Loep!

I WANT EVERYBODY TO KNOW ABOUT IT!



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