Author: Hermano Ecuadoriano
Date: 11:40:16 01/09/01
Go up one level in this thread
On January 09, 2001 at 13:11:12, Thomas Mayer wrote: >Hi Aloisio, > >On January 09, 2001 at 10:04:04, Aloisio Ponti Lopes wrote: > >>On January 09, 2001 at 08:43:53, Thomas Mayer wrote: >> >>>I have tested the winboard-adapter of shredder 5 ... And well, the result above >>>could be in the margin of errors, it is a short row of games, but for sure the >>>shredder 5 GUI hurts Crafty, because it is nearly the same then the Chessbase >>>gui but does not send anything to the engine to understand that. Shredder 5 >>>sends after every move a new command, so every information from the last search >>>get lost. There is no "shredder" command to inform the engine that it is working >>>under the shredder-gui so it can't react on that... (Only engine I know so far >>>which has an special shredder 5 - mode is my little Quark... but even with that >>>it can not beat crafty... :) >>So how can it be avoided? >> >>1) Modifying Crafty or >>2) Modifying the Shredder5 GUI ? > >for sure modifying the GUI... Think about that: There is a well known and >perfect described standard namen winboard... so who has made something wrong, >the guy who has implemented the standard in its engine correct or the GUI who >uses a crippled version of it in its GUI... I am also not very happy about the >"fritz" command under chessbase GUIs... Well, that gives us programmers a change >to do a workaround but WHY THE HELL should always we adjust to those dump >winboard-adapters ? Couldn't they implement the standard as it is described by >Tim Mann ? > >Greets, Thomas If I'm not mistaken, this new ERT beta, by Lokasoft's Lex Loep, is a great example of an interface that works right. GREAT JOB Lokasoft and Lex Loep! I WANT EVERYBODY TO KNOW ABOUT IT!
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