Author: James T. Walker
Date: 14:31:25 01/09/01
Go up one level in this thread
On January 09, 2001 at 13:41:40, Robert Hyatt wrote: >On January 09, 2001 at 10:04:04, Aloisio Ponti Lopes wrote: > >>On January 09, 2001 at 08:43:53, Thomas Mayer wrote: >> >>>I have tested the winboard-adapter of shredder 5 ... And well, the result above >>>could be in the margin of errors, it is a short row of games, but for sure the >>>shredder 5 GUI hurts Crafty, because it is nearly the same then the Chessbase >>>gui but does not send anything to the engine to understand that. Shredder 5 >>>sends after every move a new command, so every information from the last search >>>get lost. There is no "shredder" command to inform the engine that it is working >>>under the shredder-gui so it can't react on that... (Only engine I know so far >>>which has an special shredder 5 - mode is my little Quark... but even with that >>>it can not beat crafty... :) >>> >>>Greets, Thomas >> >>So how can it be avoided? >> >>1) Modifying Crafty or >>2) Modifying the Shredder5 GUI ? >> >>A. Ponti > >\ >Sorry I can't help here, but I run unix machines _only_ and don't have a way >to run and test the shredder interface, even if I had a copy of it. But if it >does send a "new" before each move, then yes, I would call that badly broken >and would disregard _any_ games played under that circumstance. > >All crafty needs is a "new" command to start a new game. Otherwise it only >needs "moves" sent to it. Doing more interferes with the way the engine >saves things in the hash, killer and history tables... Hello Bob, I hope you see and answer this. I would like to know if there is an easy/quick way to check if Crafty is working properly in the Shredder interface or any other interface for that matter. At first I thought that if Crafty correctly guesses the opponents move (pondering) and then continues it's search from the ply it is currently in this means that the hash tables are not being reset. Now I'm not sure. Is this a good way to test for proper operation? Thanks, Jim
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