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Subject: Re: Question for Robert Hyatt and Stefan Meyer-Kahlen

Author: Robert Hyatt

Date: 19:25:53 01/09/01

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On January 09, 2001 at 17:31:25, James T. Walker wrote:

>On January 09, 2001 at 13:41:40, Robert Hyatt wrote:
>
>>On January 09, 2001 at 10:04:04, Aloisio Ponti Lopes wrote:
>>
>>>On January 09, 2001 at 08:43:53, Thomas Mayer wrote:
>>>
>>>>I have tested the winboard-adapter of shredder 5 ... And well, the result above
>>>>could be in the margin of errors, it is a short row of games, but for sure the
>>>>shredder 5 GUI hurts Crafty, because it is nearly the same then the Chessbase
>>>>gui but does not send anything to the engine to understand that. Shredder 5
>>>>sends after every move a new command, so every information from the last search
>>>>get lost. There is no "shredder" command to inform the engine that it is working
>>>>under the shredder-gui so it can't react on that... (Only engine I know so far
>>>>which has an special shredder 5 - mode is my little Quark... but even with that
>>>>it can not beat crafty... :)
>>>>
>>>>Greets, Thomas
>>>
>>>So how can it be avoided?
>>>
>>>1) Modifying Crafty or
>>>2) Modifying the Shredder5 GUI ?
>>>
>>>A. Ponti
>>
>>\
>>Sorry I can't help here, but I run unix machines _only_ and don't have a way
>>to run and test the shredder interface, even if I had a copy of it.  But if it
>>does send a "new" before each move, then yes, I would call that badly broken
>>and would disregard _any_ games played under that circumstance.
>>
>>All crafty needs is a "new" command to start a new game.  Otherwise it only
>>needs "moves" sent to it.  Doing more interferes with the way the engine
>>saves things in the hash, killer and history tables...
>
>Hello Bob,
>I hope you see and answer this.  I would like to know if there is an easy/quick
>way to check if Crafty is working properly in the Shredder interface or any
>other interface for that matter.  At first I thought that if Crafty correctly
>guesses the opponents move (pondering) and then continues it's search from the
>ply it is currently in this means that the hash tables are not being reset.  Now
>I'm not sure.  Is this a good way to test for proper operation?
>Thanks,
>Jim


One way is to play a game, then send me the log.nnn file from that game.  I
can look at it to see if all looks normal or not...

If you see a "new" command after each move in the log file, then it is a
problem..



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