Author: Robert Hyatt
Date: 19:25:53 01/09/01
Go up one level in this thread
On January 09, 2001 at 17:31:25, James T. Walker wrote: >On January 09, 2001 at 13:41:40, Robert Hyatt wrote: > >>On January 09, 2001 at 10:04:04, Aloisio Ponti Lopes wrote: >> >>>On January 09, 2001 at 08:43:53, Thomas Mayer wrote: >>> >>>>I have tested the winboard-adapter of shredder 5 ... And well, the result above >>>>could be in the margin of errors, it is a short row of games, but for sure the >>>>shredder 5 GUI hurts Crafty, because it is nearly the same then the Chessbase >>>>gui but does not send anything to the engine to understand that. Shredder 5 >>>>sends after every move a new command, so every information from the last search >>>>get lost. There is no "shredder" command to inform the engine that it is working >>>>under the shredder-gui so it can't react on that... (Only engine I know so far >>>>which has an special shredder 5 - mode is my little Quark... but even with that >>>>it can not beat crafty... :) >>>> >>>>Greets, Thomas >>> >>>So how can it be avoided? >>> >>>1) Modifying Crafty or >>>2) Modifying the Shredder5 GUI ? >>> >>>A. Ponti >> >>\ >>Sorry I can't help here, but I run unix machines _only_ and don't have a way >>to run and test the shredder interface, even if I had a copy of it. But if it >>does send a "new" before each move, then yes, I would call that badly broken >>and would disregard _any_ games played under that circumstance. >> >>All crafty needs is a "new" command to start a new game. Otherwise it only >>needs "moves" sent to it. Doing more interferes with the way the engine >>saves things in the hash, killer and history tables... > >Hello Bob, >I hope you see and answer this. I would like to know if there is an easy/quick >way to check if Crafty is working properly in the Shredder interface or any >other interface for that matter. At first I thought that if Crafty correctly >guesses the opponents move (pondering) and then continues it's search from the >ply it is currently in this means that the hash tables are not being reset. Now >I'm not sure. Is this a good way to test for proper operation? >Thanks, >Jim One way is to play a game, then send me the log.nnn file from that game. I can look at it to see if all looks normal or not... If you see a "new" command after each move in the log file, then it is a problem..
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