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Subject: Re: Selectivity

Author: Bas Hamstra

Date: 19:08:50 01/12/01

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I don't know if it useful to compare nodes this way. My first PV at depth=10
comes in the order of nodes of GT, but then it switches 4 times, to end at a4 at
22M nodes. I might be that GT was lucky to not have those expensive PV switches.

Bas.


On January 12, 2001 at 03:20:26, David Rasmussen wrote:

>My program Chezzz, and most of the programs I've been learning from and looking
>at, has only little or moderate selectivity. Maybe I will keep it that way in
>Chezzz, but what are the possibilities?
>
>As far as I know, there are two general kinds of selectivity as currently used
>in "normal" alpha-beta based chess programs.
>
>1. Extensions
>2. Forward pruning
>
>I would like to know what hints and tricks you guys have about extensions,
>unusual extensions, how to limit extensions, when not to extend etc.
>
>But most of all, I would like to know about successful (I know this is somewhat
>subjective) forward pruning techniques, that are actually used in programs.
>
>I compared my programs performance on the position below, with what Christophe
>Theron posted from GT. At depth 10 the nodes searched by each programs are appx.
>
>GT     :  1.290.000
>Crafty :  13.500.000
>Chezzz :  12.500.000
>
>So Crafty and Chezzz is the same, and they are both very conservative in regard
>to selectivity IMO. I know that this is a choice and that one way is not better
>than the other, but I would still like to know how programs such as GT can get
>such a low node count.
>
>Now I know that GT is highly optimized, and that it has probably taken a long
>time get as "efficent" as GT. But I would still like to know as much as possible
>or at least the basics about how to forward prune succesfully like this.
>
>[D]2r1k2r/5pp1/4p3/ppqpP3/4bQPP/1B6/PPP2R1R/2K5 b k - 0 1



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