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Subject: Re: A Question to Dr. Hyatt

Author: Peter McKenzie

Date: 18:45:24 01/13/01

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On January 13, 2001 at 10:36:42, Robert Hyatt wrote:

>On January 13, 2001 at 04:40:36, Garry Evans wrote:
>
>>On January 12, 2001 at 22:56:31, Robert Hyatt wrote:
>>
>>>On January 12, 2001 at 21:34:53, Peter McKenzie wrote:
>>>
>>>>On January 12, 2001 at 10:02:44, Robert Hyatt wrote:
>>>>
>>>>>On January 12, 2001 at 00:41:33, Garry Evans wrote:
>>>>>
>>>>>> A short while ago, i asked you on ICC, would you acknowledge that computers are
>>>>>>of Grandmaster Strength if Rebel Won the Match against Van der Wiel, your answer
>>>>>>Was yes!! So would you please honour this agreement and acknowledge here in
>>>>>>Public that computers are GM Strength?
>>>>>
>>>>>
>>>>>2-3 years ago my estimate was that the programs were at about 2400-2450 on
>>>>>the FIDE Elo level.  I would probably change that to barely 2500 for today's
>>>>>much-faster hardware.  I wouldn't begin to suggest they are beyond 2500
>>>>>yet, however.  They _still_ have a lot of weaknesses.
>>>>
>>>>Hi Bob,
>>>>I don't usually participate in this sort of discussion but hey, its a slow
>>>>progamming day :-)
>>>>Personally I'd bump that 2500 up to around 2550, which I guess is 'GM strength'
>>>>whatever that means exactly.
>>>>
>>>>I think its easy to over estimate the strength of humans, because they are
>>>>capable of playing very profound chess.  However the practicalities of playing
>>>>chess free of tactical mistakes are definitely non trivial, even for GMs.
>>>>Relentless tactical pressure definitely works against GMs, a fact clearly
>>>>exploited by players such as Kortchnoi and Fischer.
>>>>
>>>>Also, we now have comps that are more than capable of exploiting small
>>>>positional advantages and grinding out points that way.
>>>>
>>>>I hear that GMs will 'learn to exploit computers', as if chess computers were
>>>>just invented yesterday.  Of course they will score the occasional impressive
>>>>anti-computer victory, but I think these are becoming increasingly more
>>>>difficult to pull off.  Perhaps the trend is more a case of the programmers
>>>>learning to exploit the GMs?
>>>>
>>>>cheers,
>>>>Peter
>>>
>>>
>>>I don't think we will really see how "bad" computers can be until we see
>>>the day when computers play in human events with regularity.  IE until a GM
>>>is _forced_ to address the issue of computers, he isn't going to do so.
>>>
>>>A good curve-ball pitcher is simply bound and determined to throw his curve,
>>>until he finally realizes that there are a few batters that are going to
>>>knock him off the mound.  Then he begins to learn which batters like the
>>>curveball and he throws them sliders or fastballs or changeups or whatever.
>>>But until _he_ (he being the pitcher) finally accepts the fact that he simply
>>>can't throw a curve past some batters, he is going to keep trying.  And keep
>>>watching as his pitches get knocked into the parking lot.
>>>
>>>But sooner or later, he will begin to "throw to the batter" and not "to the
>>>catcher" and then he becomes a _real_ pitcher.  And those batters that can
>>>_only_ hit curve balls begin to have real problems since it is very difficult
>>>for them to adapt to sliders or whatever...
>>>
>>>the human GM players haven't gotten to that point yet, although if you watch
>>>on ICC, you see a few "new breed" GM players.  I watched Mecking rip a well-
>>>known program several games (and about 100 Elo points) to pieces the other
>>>night.  Because he played the right kind of positions.  I have watched GM
>>>players play Crafty 10 games in a row, finally quitting when they get a draw
>>>on the 10th game.  Against the computer they are beginning to play very
>>>deliberately toward drawish positions because that raises their ratings (since
>>>the comps on ICC are usually rated above them).  Humans will eventually respond
>>>when the challenge is recognized.  Right now computers are a novelty in the
>>>GM tournaments.  I doubt computers will become very commonplace there, which
>>>means they will continue to do pretty well vs the humans.  Until they invade
>>>the human's territory enough that the humans decide to take action.
>>
>> I don't understand your argument, are you forgetting that van der wiel is about
>>the best anti-computer player there is, having played hundreds of games vs
>>computers, and never publically lost, he even had the program to train against
>>before the match, and he got slaughtered 4-2
>
>
>Easy.  If you look at the last 3 games they don't look like "anti-computer"
>at all.  They look like wide-open games against another human.  Game 6 was
>a classic example.

But isn't that the point?
Maybe it isn't quite so easy to play effective anti-computer chess against the
current top programs...

I mean, if an acknowledged anti computer expert like Van der Weil finds it
difficult then I'm betting most other GMs would find it difficult too.

>
>And he didn't get slaughtered.  The final was 3.5-2.5 unless I missed a game.
>That is very close.



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