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Subject: Re: comps. GM strength maybe but can we agree that they are IM strength

Author: Uri Blass

Date: 23:54:43 01/14/01

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On January 15, 2001 at 01:51:48, Dann Corbit wrote:

>On January 14, 2001 at 00:44:46, Uri Blass wrote:
>
>>On January 13, 2001 at 23:52:10, Dann Corbit wrote:
>>
>>>On January 13, 2001 at 23:40:49, Mike S. wrote:
>>>
>>>>On January 13, 2001 at 23:00:54, Dann Corbit wrote:
>>>>
>>>>>(...)
>>>>>I also think that only games at tournament time controls should count in the
>>>>>discussions.  Typically, the trojan horse attacks are made at blitz time
>>>>>controls.  If you give the computers 40/2 time control, they are far less likely
>>>>>to get sucked into such a thing.
>>>>
>>>>I agree, but... an IM would reject the trojan sac under blitz conditions too :o)
>>>>- Btw., the games mentioned were at 40/120' with one exception, and the last 3
>>>>on P600. Quite impressive.
>>>>
>>>>Anyway, I think that anti-anti code (like Crafty and probably Chess Tiger have
>>>>it for this pattern) are useful improvements, towards "real" IM or GM strength.
>>>
>>>Since Crafty's code is public knowledge, soon all the other programs will have
>>>it too.
>>>
>>>;-)
>>
>>I do not agree.
>>
>>Not everyone copies from Crafty.
>
>If crafty figures out how to plug a hole, and they have not figured it out yet,
>how smart are they if they don't at least take a look?

1)Maybe their program is different and the same thing that helps Crafty is not
going to help them

2)If they can fix the hole and do their program is 1% slower because of this
reason then it is not a good deal in comp-comp games because computers do not
play the trojan attack.

I also think that Crafty may avoid taking the piece when it is good to take it.
It is not going to cause problems against humans because humans  are probably
going to lose by other means.

I also do not agree with the opinion that IM's will always reject the trojan
sac.
IM's may accept it if they believes that they can defend against the attack.

Uri



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