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Subject: Re: Comps are GM Level to most people.

Author: Fernando Villegas

Date: 09:19:51 01/15/01

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The so called positional human assestment is something far to be a misterious
thing. I have many times here made a more or less detailed examination of what
happens when a human being proceeds to take a decision in the course of a game
or whatever. Men just go thorough different stages oriented to different goals,
so they are not compelled to calculate everything. I have given the example of
thew tennis player: he is not under the pressure to calculate every posible
trayectory since the very split of a second the racket of the opponent smash the
ball; he just do a serie of discrete assestment thaty feed back in previous
assestemnet. First he see the ball goes to his left and then he begin to go
there; as he run he ssee the ball is in a flat trayectory and he prapares his
arma to strike at low altitude and so and so. He get feedbacks of what is
happenning and so each specific "calculation" take as a task a very limited
scope of chances.
In chess programming still prevail, on the contrary, the all-round-task code,
where the program examines positions, in each ply level, with the very same full
evaluation code. It does cut some branches, but still every node that is left
pass over the entire code.
What a chess player does? He divides the problem as the tennis player. Maybe his
very first evaluation is just to grasp where the action is: queen or king side.
Then and from the beginning the next analysis will put aside as irrelevant the
pieces located that cannot intervene. Maybe then he will see if he is under
attack or the rival. So, must he looking for defensive or attacking moves? And
so and so. In each phase he just see and examine a few things. Only from time to
time he calculates a good number of moves or lines. Probably just at the end,
when he has a clear idea where the esence of the game is by now.
I understand that this approach has not been essayed, at least not at full. At
most special codes are used for endings. But of course the problem is not just
divide the game in openning, middle game and ending.
Fernando



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