Author: Pete Galati
Date: 23:33:14 01/15/01
Go up one level in this thread
On January 15, 2001 at 13:06:38, Dann Corbit wrote: >On January 15, 2001 at 13:01:39, Uri Blass wrote: > >>On January 15, 2001 at 12:56:14, Dann Corbit wrote: >> >>>On January 15, 2001 at 12:24:10, Uri Blass wrote: >>> >>>>It is possible to use some games and a lot of computer time to genrate a test >>>>suite. >>>> >>>>The idea is to give some top programs to analyze all the positions in the games >>>>and to give them 24 hours per position. >>>> >>>>The test suite can include all the positions that there was an agreement between >>>>all the top programs about the best move after 24 hours of search when part of >>>>them needed more than 3 minutes to converge to the best move(otherwise the >>>>position is too easy). >>>> >>>>People can claim that the fact that all of the program converge to the same move >>>>is not a proof that it is the best move and I agree but I think that in >>>>more than 90% of the cases the solution will be correct. >>> >>>On the SSDF is a positional test suite similar to the one that you propose. >> >>I remember that the test suite of the ssdf give some options for every move when >>there is not only one move. >> >>It is impossible to give more than one option in my test. >> >>I also have doubts about the question if the solutions are correct. >> >>If I know that all top programs converge after 24 hours to the solution then I >>believe more in the test. > >The reason that I mention that particular test is because it is very thoroughly >documented. > >I refer (of course) to this one: > >Given this search: >http://www.google.com/search?q=berkeley+sis > >This is the 3rd listing: >http://home.interact.se/~w100107/fentest.htm I converted these from fen to epd, some programs choke when you try to feed them fen notation. 1r2r1k1/1pqbbppp/p2p1n2/4p3/P3PP2/2N1BB2/1PP2QPP/R4R1K b - - 0 1 r1bk1bnr/ppp2ppp/8/4n3/2P5/P3B3/1P3PPP/RN2KBNR w KQ - 0 1 8/7p/3k2p1/6P1/4KP2/8/7P/8 w - - 0 1 r1b1r1k1/1p1n1pbp/2p1n1p1/q1P1p3/4P3/1PN1BNPP/2Q2PB1/1R1R2K1 w - - 0 1; id "4"; 1rN1r1k1/1pq2pp1/2p1nn1p/p2p1B2/3P4/4P2P/PPQ1NPP1/2R2RK1 b - - 0 1; id "5"; 3r1rk1/p1q2pbp/1np1p1p1/1p2P3/5P2/2N2Q1P/PPP3P1/3RRBK1 b - - 0 1; id "6"; r2r2k1/p3ppbp/1p4p1/3p4/3P4/2P1P2P/P3BPP1/2R2RK1 w - - 0 1 2rq3r/pb1pbkpp/1p2pp2/n1P5/2P5/QP2BNPB/P3PP1P/3R1RK1 w - - 0 1; id "8"; 1r1q1rk1/pp1bbppp/2n1p1n1/4P3/2BpN3/3P1N2/PP2QPPP/R1B1R1K1 b - - 0 1; id "9"; 3r2k1/2p2ppp/1p1br3/pPn5/3PP3/P7/1B1N2PP/R3R1K1 w - - 0 1; id "10"; r4rk1/p2qn1bp/1pnp2p1/2p2p2/4PP1N/2PPB3/PP2QN1P/R4RK1 b - - 0 1; id "11"; r3r1k1/1b1n1p2/1q1p1n1p/2p1p2P/p1P3p1/P1QNPPB1/1P2B1P1/2KR3R w - - 0 1; id "12"; 1rb1nrk1/2q1bppp/p1n1p3/2p1P3/2Pp1PP1/3P1NN1/P5BP/R1BQ1RK1 w - - 0 1; id "13"; r3r1k1/ppqbbpp1/2pp1nnp/3Pp3/2P1P3/5N1P/PPBN1PP1/R1BQR1K1 w - - 0 1; id "14"; 5r1k/1q2rnpp/p4p2/1pp5/6Q1/1P3P2/PBP3PP/3RR1K1 w - - 0 1; id "15"; 2r2k2/5p2/2Bp1b1r/2qPp1pp/PpN1P3/1P2Q3/5PPP/4R1K1 w - - 0 1; id "16"; The ones with more crowded boards, I added an ID # to, the rest I left blank. This looks like a good test suite to me actually, but I didn't run any of these past any programs yet. Pete
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