Author: José Carlos
Date: 02:15:43 01/16/01
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On January 15, 2001 at 14:32:41, Dann Corbit wrote: >On January 15, 2001 at 02:19:54, Leen Ammeraal wrote: > >>Thanks, it is now very clear to me that >>this time control aspect badly needs >>improvement. > >Time control is very important, but you will find that the strongest programs >use a lot of time early to gain a superior position. Don't try to even it out >or something like that or you'll be sorry. I may be wrong about this, but I'm pretty sure this wouldn't work in my program. This is my reasoning: Not being a null-mover, my program takes a lot of time to go a ply deeper in the early midgame, so if I let the program use more time there, I'd probably end up searching an extra ply in one position and consuming a lot of time, so that I can't use "extra time" for any other position. The way I do right now, I try to get to a reasonable ply early in the game, and use the extra time in the endgame, when a few seconds can give me some extra plies. Don't know if this makes sense, after all... José C. >Look at the time controls for some very good programs and you will see what I am >talking about. For Gromit (for instance) one big improvement between version 3 >and version 2 is better time management.
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