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Subject: Re: WinBoard version of Queen now downloadable

Author: José Carlos

Date: 02:15:43 01/16/01

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On January 15, 2001 at 14:32:41, Dann Corbit wrote:

>On January 15, 2001 at 02:19:54, Leen Ammeraal wrote:
>
>>Thanks, it is now very clear to me that
>>this time control aspect badly needs
>>improvement.
>
>Time control is very important, but you will find that the strongest programs
>use a lot of time early to gain a superior position.  Don't try to even it out
>or something like that or you'll be sorry.

  I may be wrong about this, but I'm pretty sure this wouldn't work in my
program. This is my reasoning:
  Not being a null-mover, my program takes a lot of time to go a ply deeper in
the early midgame, so if I let the program use more time there, I'd probably end
up searching an extra ply in one position and consuming a lot of time, so that I
can't use "extra time" for any other position.
  The way I do right now, I try to get to a reasonable ply early in the game,
and use the extra time in the endgame, when a few seconds can give me some extra
plies.
  Don't know if this makes sense, after all...

  José C.

>Look at the time controls for some very good programs and you will see what I am
>talking about.  For Gromit (for instance) one big improvement between version 3
>and version 2 is better time management.



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