Author: Ed Schröder
Date: 09:35:20 01/16/01
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On January 16, 2001 at 09:06:45, Jari Kylmälä wrote: >On January 16, 2001 at 06:19:40, Ed Schröder wrote: > >>New in Century 3 (being in auto232 mode) is that so now and then the >>program checks itselfs by doing a 11 ply search (about 10-15 seconds) >>from the start position. The total number of nodes is checked and if >>they don't match (they should always match of course) the engine is >>damaged and an error message is written in the log-file AUTO232.LOG >> >>Even if only ONE error would occur that is the ultimate proof the >>autoplayer software damages Rebel playing strength as suspected since >>years. >> >>The error message "engine damaged" can be found almost without exception >>in the log-file after each autoplayer session. >> > >How is this actually possible? Century or AUTO232 has a memory flaw and >somehow AUTO232 is writing somewhere in the memory which should be >allocated by Century? I don't have AUTO232 myself so I don't fully >know how it's functioning or the protocol/interface it uses but this sounds >very strange to me. Yes it is strange. The suspect is indeed the driver writes outside its own memory. I have asked for the source code of the driver but it is not available anymore. The other possibility Rebel hurts itself is very unlikely. Playing hundreds of engine-engine games never returns the the error message. Ed >-- >Jari
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