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Subject: Re: Bjarne Stroustrup interview

Author: Don Dailey

Date: 10:57:21 02/12/98

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This was hillarious.   I've always like this kind of humor too.   Who is
the
actual author of this fake interview?

- Don

On February 12, 1998 at 00:58:16, Kai Middleton wrote:

>Here is a rather incredible e-mail message I received from a friend of
>mine who is a contract systems administrator for Unix systems at a
>company in Boston.  I was a C programmer some years ago but have little
>experience with C++ beyond one class I took.  The only part of the story
>I can confirm is that the size of an executable for a small program (not
>much more complicated than "Hello World") is in fact half a megabyte
>using the unix g++ compiler.  I'm curious as to what C/C++
>implementations people are using for their chess programs, and what
>people think of the veracity of Stroustrup's supposed comments here.
>
>
>>On the 1st of January, 1998, Bjarne Stroustrup gave an interview to
>>the
>>IEEE's 'Computer' magazine.
>>
>>Naturally, the editors thought he would be giving a retrospective view
>>of
>>seven years of object-oriented design, using the language he created.
>>
>>By the end of the interview, the interviewer got more than he had
>>bargained
>>for and, subsequently, the editor decided to suppress its contents,
>>'for the
>>good of the industry' but, as with many of these things, there was a
>>leak.
>>
>>Here is a complete transcript of what was was said, unedited, and
>>unrehearsed, so it isn't as neat as planned interviews.
>>
>>You will find it interesting...
>>
>>__________________________________________________________________
>>
>>Interviewer:  Well, it's been a few years since you changed the
>>        world of software design, how does it feel, looking back?
>>
>>Stroustrup:  Actually, I was thinking about those days, just before
>>        you arrived. Do you remember?  Everyone was writing 'C'
>>        and, the trouble was, they were pretty damn good at it.
>>        Universities got pretty good at teaching it, too. They were
>>        turning out competent - I stress the word 'competent' -
>>        graduates at a phenomenal rate. That's what caused the
>>        problem.
>>
>>Interviewer:  Problem?
>>
>>Stroustrup:  Yes, problem. Remember when everyone wrote Cobol?
>>
>>Interviewer:  Of course, I did too
>>
>>Stroustrup:  Well, in the beginning, these guys were like demi-gods.
>>        Their salaries were high, and they were treated like royalty.
>>
>>Interviewer:  Those were the days, eh?
>>
>>Stroustrup:  Right. So what happened?  IBM got sick of it, and
>>        invested millions in training programmers, till they were a
>>        dime a dozen.
>>
>>Interviewer:  That's why I got out. Salaries dropped within a year,
>>        to the point where being a journalist actually paid better.
>>
>>Stroustrup:  Exactly. Well, the same happened with 'C' programmers.
>>
>>Interviewer:  I see, but what's the point?
>>
>>Stroustrup:  Well, one day, when I was sitting in my office, I
>>        thought of this little scheme, which would redress the
>>        balance a little. I thought 'I wonder what would happen, if
>>        there were a language so complicated, so difficult to learn,
>>        that nobody would ever be able to swamp the market with
>>        programmers?  Actually, I got some of the ideas from X10,
>>        you know, X windows. That was such a bitch of a graphics
>>        system, that it only just ran on those Sun 3/60 things.
>>        They had all the ingredients for what I wanted. A really
>>        ridiculously complex syntax, obscure functions, and
>>        pseudo-OO structure. Even now, nobody writes raw X-windows
>>        code. Motif is the only way to go if you want to retain
>>        your sanity.
>>
>>Interviewer:  You're kidding...?
>>
>>Stroustrup:  Not a bit of it. In fact, there was another problem.
>>        Unix was written in 'C', which meant that any 'C' programmer
>>        could very easily become a systems programmer. Remember
>>        what a mainframe systems programmer used to earn?
>>
>>Interviewer:  You bet I do, that's what I used to do.
>>
>>Stroustrup:  OK, so this new language had to divorce itself from
>>        Unix, by hiding all the system calls that bound the two
>>        together so nicely. This would enable guys who only knew
>>        about DOS to earn a decent living too.
>>
>>Interviewer:  I don't believe you said that...
>>
>>Stroustrup:  Well, it's been long enough, now, and I believe most
>>        people have figured out for themselves that C++ is a waste
>>        of time but, I must say, it's taken them a lot longer than I
>>        thought it would.
>>
>>Interviewer:  So how exactly did you do it?
>>
>>Stroustrup:  It was only supposed to be a joke, I never thought
>>        people would take the book seriously. Anyone with half a
>>        brain can see that object-oriented programming is
>>        counter-intuitive, illogical and inefficient.
>>
>>Interviewer:  What?
>>
>>Stroustrup:  And as for 're-useable code' - when did you ever hear
>>        of a company re-using its code?
>>
>>Interviewer:  Well, never, actually, but...
>>
>>Stroustrup:  There you are then. Mind you, a few tried, in the
>>        early days. There was this Oregon company - Mentor
>>        Graphics, I think they were called - really caught a cold
>>        trying to rewrite everything in C++ in about '90 or '91. I
>>        felt sorry for them really, but I thought people would learn
>>        from their mistakes.
>>
>>Interviewer:  Obviously, they didn't?
>>
>>Stroustrup:  Not in the slightest. Trouble is, most companies
>>        hush-up all their major blunders, and explaining a $30
>>        million loss to the shareholders would have been difficult.
>>        Give them their due, though, they made it work in the end.
>>
>>Interviewer:  They did?  Well, there you are then, it proves O-O
>>works.
>>
>>Stroustrup:  Well, almost. The executable was so huge, it took
>>        five minutes to load, on an HP workstation, with 128MB of
>>        RAM. Then it ran like treacle. Actually, I thought this
>>        would be a major stumbling-block, and I'd get found out
>>        within a week, but nobody cared. Sun and HP were only too
>>        glad to sell enormously powerful boxes, with huge resources
>>        just to run trivial programs. You know, when we had our
>>        first C++ compiler, at AT&T, I compiled 'Hello World', and
>>        couldn't believe the size of the executable. 2.1MB
>>
>>Interviewer:  What?  Well, compilers have come a long way, since then.
>>
>>Stroustrup:  They have?  Try it on the latest version of g++ - you
>>        won't get much change out of half a megabyte. Also, there
>>        are several quite recent examples for you, from all over the
>>        world. British Telecom had a major disaster on their hands
>>        but, luckily, managed to scrap the whole thing and start
>>        again. They were luckier than Australian Telecom. Now I
>>        hear that Siemens is building a dinosaur, and getting more
>>        and more worried as the size of the hardware gets bigger, to
>>        accommodate the executables. Isn't multiple inheritance a joy?
>>
>>Interviewer:  Yes, but C++ is basically a sound language.
>>
>>Stroustrup:  You really believe that, don't you?  Have you ever sat
>>        down and worked on a C++ project?  Here's what happens:
>>        First, I've put in enough pitfalls to make sure that only
>>        the most trivial projects will work first time. Take
>>        operator overloading. At the end of the project, almost
>>        every module has it, usually, because guys feel they really
>>        should do it, as it was in their training course. The same
>>        operator then means something totally different in every
>>        module. Try pulling that lot together, when you have a
>>        hundred or so modules. And as for data hiding. God, I
>>        sometimes can't help laughing when I hear about the problems
>>        companies have making their modules talk to each other. I
>>        think the word 'synergistic' was specially invented to twist
>>        the knife in a project manager's ribs.
>>
>>Interviewer:  I have to say, I'm beginning to be quite appalled at
>>        all this. You say you did it to raise programmers'
>>        salaries?  That's obscene.
>>
>>Stroustrup:  Not really. Everyone has a choice. I didn't expect
>>        the thing to get so much out of hand. Anyway, I basically
>>        succeeded. C++ is dying off now, but programmers still get
>>        high salaries - especially those poor devils who have to
>>        maintain all this crap. You do realise, it's impossible to
>>        maintain a large C++ software module if you didn't actually
>>        write it?
>>
>>Interviewer:  How come?
>>
>>Stroustrup:  You are out of touch, aren't you?  Remember the typedef?
>>
>>Interviewer:  Yes, of course.
>>
>>Stroustrup:  Remember how long it took to grope through the header
>>        files only to find that 'RoofRaised' was a double precision
>>        number?  Well, imagine how long it takes to find all the
>>        implicit typedefs in all the Classes in a major project.
>>
>>Interviewer:  So how do you reckon you've succeeded?
>>
>>Stroustrup:  Remember the length of the average-sized 'C' project?
>>        About 6 months. Not nearly long enough for a guy with a
>>        wife and kids to earn enough to have a decent standard of
>>        living. Take the same project, design it in C++ and what do
>>        you get?  I'll tell you. One to two years. Isn't that
>>        great?  All that job security, just through one mistake of
>>        judgement. And another thing. The universities haven't
>>        been teaching 'C' for such a long time, there's now a
>>        shortage of decent 'C' programmers. Especially those who
>>        know anything about Unix systems programming. How many guys
>>        would know what to do with 'malloc', when they've used 'new'
>>        all these years - and never bothered to check the return
>>        code. In fact, most C++ programmers throw away their return
>>        codes. Whatever happened to good ol' '-1'?  At least you
>>        knew you had an error, without bogging the thing down in all
>>        that 'throw' 'catch' 'try' stuff.
>>
>>Interviewer:  But, surely, inheritance does save a lot of time?
>>
>>Stroustrup:  Does it?  Have you ever noticed the difference between
>>        a 'C' project plan, and a C++ project plan?  The planning
>>        stage for a C++ project is three times as long. Precisely
>>        to make sure that everything which should be inherited is,
>>        and what shouldn't isn't. Then, they still get it wrong.
>>        Whoever heard of memory leaks in a 'C' program?  Now finding
>>        them is a major industry. Most companies give up, and send
>>        the product out, knowing it leaks like a sieve, simply to
>>        avoid the expense of tracking them all down.
>>
>>Interviewer:  There are tools...
>>
>>Stroustrup:  Most of which were written in C++.
>>
>>Interviewer:  If we publish this, you'll probably get lynched, you
>>        do realise that?
>>
>>Stroustrup:  I doubt it. As I said, C++ is way past its peak now,
>>        and no company in its right mind would start a C++ project
>>        without a pilot trial. That should convince them that it's
>>        the road to disaster. If not, they deserve all they get. You
>>        know, I tried to convince Dennis Ritchie to rewrite Unix in
>>C++.
>>
>>Interviewer:  Oh my God. What did he say?
>>
>>Stroustrup:  Well, luckily, he has a good sense of humor. I think
>>        both he and Brian figured out what I was doing, in the early
>>        days, but never let on. He said he'd help me write a C++
>>        version of DOS, if I was interested.
>>
>>Interviewer:  Were you?
>>
>>Stroustrup:  Actually, I did write DOS in C++, I'll give you a demo
>>        when we're through. I have it running on a Sparc 20 in the
>>        computer room. Goes like a rocket on 4 CPU's, and only
>>        takes up 70 megs of disk.
>>
>>Interviewer:  What's it like on a PC?
>>
>>Stroustrup:  Now you're kidding. Haven't you ever seen Windows '95?
>>        I think of that as my biggest success. Nearly blew the game
>>        before I was ready, though.
>>
>>Interviewer:  You know, that idea of a Unix++ has really got me
>>        thinking. Somewhere out there, there's a guy going to try it.
>>
>>Stroustrup:  Not after they read this interview.
>>
>>Interviewer:  I'm sorry, but I don't see us being able to publish
>>        any of this.
>>
>>Stroustrup:  But it's the story of the century. I only want to be
>>        remembered by my fellow programmers, for what I've done for
>>        them. You know how much a C++ guy can get these days?
>>
>>Interviewer:  Last I heard, a really top guy is worth $70 - $80 an
>>        hour.
>>
>>Stroustrup:  See?  And I bet he earns it. Keeping track of all the
>>        gotchas I put into C++ is no easy job. And, as I said
>>        before, every C++ programmer feels bound by some mystic
>>        promise to use every damn element of the language on every
>>        project. Actually, that really annoys me sometimes, even
>>        though it serves my original purpose. I almost like the
>>        language after all this time.
>>
>>Interviewer:  You mean you didn't before?
>>
>>Stroustrup:  Hated it. It even looks clumsy, don't you agree?  But
>>        when the book royalties started to come in... well, you get
>>        the picture.
>>
>>Interviewer:  Just a minute. What about references?  You must
>>        admit, you improved on 'C' pointers.
>>
>>Stroustrup:  Hmm. I've always wondered about that. Originally, I
>>        thought I had. Then, one day I was discussing this with a
>>        guy who'd written C++ from the beginning. He said he could
>>        never remember whether his variables were referenced or
>>        dereferenced, so he always used pointers. He said the
>>        little asterisk always reminded him.
>>
>>Interviewer:  Well, at this point, I usually say 'thank you very
>>        much' but it hardly seems adequate.
>>
>>Stroustrup:  Promise me you'll publish this. My conscience is
>>        getting the better of me these days.
>>
>>Interviewer:  I'll let you know, but I think I know what my editor
>>        will say.
>>
>>Stroustrup:  Who'd believe it anyway?  Although, can you send me a
>>        copy of that tape?
>>
>>Interviewer:  I can do that.
>>
>>



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