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Subject: Re: An idea to generate a new test suite that is not only tactics

Author: Uri Blass

Date: 14:26:23 01/16/01

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On January 16, 2001 at 15:46:49, Pete Galati wrote:

>On January 16, 2001 at 13:53:05, Dann Corbit wrote:
>
>>On January 16, 2001 at 10:20:06, Pete Galati wrote:
>>[snip]
>>>Cool, that has some valuable info on it.  How did you determine what the best
>>>moves were and what the scores for various moves should be?  Last night before I
>>>dozed off, I ran Comet on position 4, and Comet said b4 at zero seconds, and
>>>stayed with that for 7 hours, never changed it's mind even once.  You have that
>>>listed as a score of 7 fwiw.
>>
>>I didn't determine a thing.  The positions were from a magazine article where a
>>group of GM's decided what the values should be for each choice.
>
>Ok. I like that idea better than a bunch of programs doing the deciding.  I just
>installed another 64mb mem into this disposable lighter computer, so I'll have
>to run position 4 again and see if the results change.
>
>Decided to order the mem over the phone because I went back to the chain
>computer store where the puter came from, and they didn't have any in stock and
>I was too stupid to call first and check.  It's cheaper to order by phone or
>online than it is to feed the V8.
>
>Pete

I totally dislike the idea that some GM's decide about the scores and the moves.

I have a bad opinion about GM's analysis and I believe that the move of
computers after long analysis is usually better.

The main problem is the fact that GM's have no motivation to be correct in
analysis because they do not get more money or better rating for better
analysis.

I found in the past tactical mistakes in GM's analysis because they did not use
computers to help them and it proved that they do not do serious analysis in
tactical positions.

It leads me to suspect that they do not do serious analysis also in positional
problems.

I am also not sure if GM's are responsible for all the analysis and I suspect
that part of the analysis was done by weaker players.

Uri



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