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Subject: Re: Help with understanding chess game database structures

Author: Dann Corbit

Date: 18:02:42 01/17/01

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On January 17, 2001 at 20:45:46, Wayde Beasley wrote:

>A chess game in PGN -- simple.  A few fields for the tags, then a glob for the
>score.  But it ain't that simple, is it?
>
>Traditional relational databases are fairly simple: links between tables.
>LDAP has a tree-like structure.
>
>Can someone here explain in general terms the strategies and approaches that
>have been taken to store massive databases of chess games.  How are the indexes
>created?  Is there a good information resource on this topic hidden on the net
>somewhere?

Here is one approach:
ftp://cap.connx.com/pub/analysis.sql

This is really old.  You can do a heck of a lot better by using a compressed
format for the EPD.

I like the format invented by Thomans Mooney III.



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