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Subject: Re: Help with understanding chess game database structures

Author: Wayde Beasley

Date: 11:25:29 01/18/01

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On January 17, 2001 at 21:02:42, Dann Corbit wrote:

>On January 17, 2001 at 20:45:46, Wayde Beasley wrote:
>
>>A chess game in PGN -- simple.  A few fields for the tags, then a glob for the
>>score.  But it ain't that simple, is it?
>>
>>Traditional relational databases are fairly simple: links between tables.
>>LDAP has a tree-like structure.
>>
>>Can someone here explain in general terms the strategies and approaches that
>>have been taken to store massive databases of chess games.  How are the indexes
>>created?  Is there a good information resource on this topic hidden on the net
>>somewhere?
>
>Here is one approach:
>ftp://cap.connx.com/pub/analysis.sql
>
>This is really old.  You can do a heck of a lot better by using a compressed
>format for the EPD.
>
>I like the format invented by Thomans Mooney III.
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                        Where is this format explained on the net; thanx





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