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Subject: Re: Help with understanding chess game database structures

Author: Dann Corbit

Date: 12:47:08 01/18/01

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On January 18, 2001 at 14:25:29, Wayde Beasley wrote:

>On January 17, 2001 at 21:02:42, Dann Corbit wrote:
>
>>On January 17, 2001 at 20:45:46, Wayde Beasley wrote:
>>
>>>A chess game in PGN -- simple.  A few fields for the tags, then a glob for the
>>>score.  But it ain't that simple, is it?
>>>
>>>Traditional relational databases are fairly simple: links between tables.
>>>LDAP has a tree-like structure.
>>>
>>>Can someone here explain in general terms the strategies and approaches that
>>>have been taken to store massive databases of chess games.  How are the indexes
>>>created?  Is there a good information resource on this topic hidden on the net
>>>somewhere?
>>
>>Here is one approach:
>>ftp://cap.connx.com/pub/analysis.sql
>>
>>This is really old.  You can do a heck of a lot better by using a compressed
>>format for the EPD.
>>
>>I like the format invented by Thomans Mooney III.
>                                     ^
>                                     |
>                                     |
>
>                        Where is this format explained on the net; thanx

Look here:
ftp://cap.connx.com/pub/EpdProcessor/



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