Computer Chess Club Archives


Search

Terms

Messages

Subject: Ways to beat some computers

Author: Mark Longridge

Date: 23:38:57 01/19/01


Some of the programs, crafty and gandalf come to mind, let their clocks run down
pretty low (say as low as 30 seconds) near where the game would normally be
close to over. But if the other player is just shuffling wood back and forth and
is playing with an inc, that player can build up a huge time advantage. Crafty
tries too hard to avoid the 50 move rule, and all of a sudden it's got 25
seconds left and a lost position.

I bet a lot of GM's and some programs do this on purpose. I don't see why crafty
shouldn't go for the 50 move rule instead of a silly pawn push, especially when
it's time is so low. Now the silly draws are becoming silly losses.

If the score is -.60 and it's close to the 50 move rule, I figure the computer
may as well take the draw... especially when down to it's last 30 seconds.



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.