Author: Mark Longridge
Date: 23:38:57 01/19/01
Some of the programs, crafty and gandalf come to mind, let their clocks run down pretty low (say as low as 30 seconds) near where the game would normally be close to over. But if the other player is just shuffling wood back and forth and is playing with an inc, that player can build up a huge time advantage. Crafty tries too hard to avoid the 50 move rule, and all of a sudden it's got 25 seconds left and a lost position. I bet a lot of GM's and some programs do this on purpose. I don't see why crafty shouldn't go for the 50 move rule instead of a silly pawn push, especially when it's time is so low. Now the silly draws are becoming silly losses. If the score is -.60 and it's close to the 50 move rule, I figure the computer may as well take the draw... especially when down to it's last 30 seconds.
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