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Subject: Re: Ways to beat some computers

Author: Pete Galati

Date: 23:54:13 01/19/01

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On January 20, 2001 at 02:38:57, Mark Longridge wrote:

>Some of the programs, crafty and gandalf come to mind, let their clocks run down
>pretty low (say as low as 30 seconds) near where the game would normally be
>close to over. But if the other player is just shuffling wood back and forth and
>is playing with an inc, that player can build up a huge time advantage. Crafty
>tries too hard to avoid the 50 move rule, and all of a sudden it's got 25
>seconds left and a lost position.
>
>I bet a lot of GM's and some programs do this on purpose. I don't see why crafty
>shouldn't go for the 50 move rule instead of a silly pawn push, especially when
>it's time is so low. Now the silly draws are becoming silly losses.
>
>If the score is -.60 and it's close to the 50 move rule, I figure the computer
>may as well take the draw... especially when down to it's last 30 seconds.

Well, if you ARE beating Crafty this way, essentially you're not so much beating
it in a game of Chess anyhow.

I shuffle pieces sometimes, but it's pretty much an effort to toy with the
program for a while and see how it reacts when I try to distract it, but I'm not
under the impression that I'm beating the program, more like throwing pesty
distractions at it, but I'm not good enough to make my distractions work.

Are you actually winning games this way against Crafty, or is this just a theory
of yours?

Pete



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