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Subject: Re: Ways to beat some computers

Author: José Carlos

Date: 01:57:22 01/20/01

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On January 20, 2001 at 02:38:57, Mark Longridge wrote:

>Some of the programs, crafty and gandalf come to mind, let their clocks run down
>pretty low (say as low as 30 seconds) near where the game would normally be
>close to over. But if the other player is just shuffling wood back and forth and
>is playing with an inc, that player can build up a huge time advantage. Crafty
>tries too hard to avoid the 50 move rule, and all of a sudden it's got 25
>seconds left and a lost position.
>
>I bet a lot of GM's and some programs do this on purpose. I don't see why crafty
>shouldn't go for the 50 move rule instead of a silly pawn push, especially when
>it's time is so low. Now the silly draws are becoming silly losses.
>
>If the score is -.60 and it's close to the 50 move rule, I figure the computer
>may as well take the draw... especially when down to it's last 30 seconds.

  Could you, please, post an example, a game played by you this way (pgn with
time notes)?

  José C.



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