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Subject: Re: A [pretty easy] test position and my blind program

Author: Ricardo Gibert

Date: 02:29:23 01/20/01

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On January 20, 2001 at 00:17:26, Robert Hyatt wrote:

>On January 19, 2001 at 21:51:09, Uri Blass wrote:
>
>>On January 19, 2001 at 21:33:08, John Merlino wrote:
>>
>>>On January 19, 2001 at 17:23:03, Scott Gasch wrote:
>>>
>>>>Hi all,
>>>>
>>>>Here's a pretty simple test position.  This comes from the WAC suite... my
>>>>engine does fairly well on this suite as a whole but seems blind to this
>>>>solution.
>>>>
>>>>[D]8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - -
>>>>
>>>>The solution is Rxb2 -- black's connected passers are unstoppable after the
>>>>recapture.
>>>>
>>>>My program refuses to find this solution... even at 9 ply it misses it.  The
>>>>strange thing is that from the other side after Rxb2 it sees that white is toast
>>>>very quickly... score dropping to -500 or so after about 1 second.
>>>>
>>>>My question is, of course, how this move is missed.  I've tried kicking up the
>>>>value of connected passers and passed pawns in general.  I've tried adding a
>>>>special rule to eval about connected passers on the 7th, on move, with control
>>>>of a queening square.  I've tried cutting back my futility margin in qsearch and
>>>>always extending a full ply for checks (It usually extends only 3/4 ply for
>>>>checks after the iteration depth).  And still it does not find Rxb2.
>>>>
>>>>Even stranger is if I run a static eval with the two connected passers rolling
>>>>towards the queening square after the rook exchange the eval puts black ahead!
>>>>I can't seem to figure this out... either my pruning is too aggressive or there
>>>>is some other bug in the engine...?
>>>>
>>>>I hope someone out there can give me a little advice.  Thanks!
>>>>
>>>>Scott
>>>
>>>Just to make things difficult, Chessmaster 8000 seems to have this one's number,
>>>AND it reports the correct move at ply 9, despite other postings here that have
>>>stated that it should take somewhere between 12 and 14 plies to find the result.
>>
>>You are right and it is also clear from the main line that it can see the queen
>>on the board and does not solve it for wrong positional reasons that vincent
>>suggests.
>>
>>Uri
>
>
>I would disagree with Vincent's reasoning.  Crafty solves it for the _right_
>positional reasons before it sees the tactical win.  It notes that the king
>can't stop the pawns, and it _knows_ that a rook can't stop them.  Hence this
>is the _right_ reason here...  even without seeing deep enough to see the
>actual promotion.  It only takes crafty a few seconds to see the actual
>promotion so it is really moot...  but to say that at 8 plies it solves it for
>the wrong reasons is a stretch at least.  ie if you have a rook, I have two
>connected passers on the 7th, and your king is too far away to help, I am going

But Whites King is not too far away! It is obstructed by the e-pawn. Without the
e-pawn, the King is just in time. White loses due to the connected passed pawns
*plus* obstruction of its King. Unless your eval handles connected passed *and*
obstruction correctly, Crafty must solve it by searching a bit deeper. If it is
not doing that, it is guessing.

>to get a queen and there is nothing you can do about it.  Whether my eval
>recognizes that, or I have to wait for the search to recognize it doesn't
>matter.  the pawns are going to win...



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